/Revive geld für sani kasse
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@@ -1,4 +1,5 @@
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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@@ -190,6 +191,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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using var dbContext = new DatabaseContext();
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var nearPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(2, player);
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var deadPlayer = nearPlayers.Where(i => i.GetData<bool>("isDead") == true).FirstOrDefault();
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if (player == deadPlayer)
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@@ -197,10 +199,29 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.ErrorMessage(player, "Du kannst dich nicht selbst wiederbeleben");
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return;
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}
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var deadPlayerUser = deadPlayer.GetUser(dbContext);
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int factionMoney = 100;
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if (deadPlayerUser.Handmoney >= 100)
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{
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deadPlayerUser.Handmoney -= 100;
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}
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else
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{
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factionMoney = deadPlayerUser.Handmoney;
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deadPlayerUser.Handmoney = 0;
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}
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += factionMoney;
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dbContext.SaveChanges();
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player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
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deadPlayer.TriggerEvent("onPlayerRevived");
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deadPlayer.SendNotification("Du wurdest von ~r~" + player.Name + "~s~ wiederbelebt.");
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ChatService.SendMessage(deadPlayer, $"Du wurdest von ~y~{player.Name}~s~ für ~g~{factionMoney.ToMoneyString()} wiederbelebt.");
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ChatService.SendMessage(player, $"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt.");
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deadPlayer.SetData("isDead", false);
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NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
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deadPlayer.Health = 50;
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