Moved death load from connect to login

This commit is contained in:
hydrant
2018-10-21 23:34:39 +02:00
parent 78f4919e12
commit eb3df74286
2 changed files with 11 additions and 15 deletions

View File

@@ -48,7 +48,17 @@ namespace reallife_gamemode.Server.Events
player.SetData("spec", true);
var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
userBankAccount.Balance = userBankAccount.Balance;
player.TriggerEvent("draw", player.Name, player.Handle.Value);
player.TriggerEvent("draw", player.Name, player.Handle.Value);
if (user.Dead == true)
{
player.TriggerEvent("startDeathTimer");
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
}
}
}