Moved death load from connect to login

This commit is contained in:
hydrant
2018-10-21 23:34:39 +02:00
parent 78f4919e12
commit eb3df74286
2 changed files with 11 additions and 15 deletions

View File

@@ -48,20 +48,6 @@ namespace reallife_gamemode.Server.Events
return;
}
using (var loginUser = new DatabaseContext())
{
var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
if(user.Dead == true)
{
player.TriggerEvent("startDeathTimer");
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
}
player.SetData("isLoggedIn", false);
player.Position = new Vector3(-1883.736, -781.4911, -10);
player.FreezePosition = true;

View File

@@ -48,7 +48,17 @@ namespace reallife_gamemode.Server.Events
player.SetData("spec", true);
var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
userBankAccount.Balance = userBankAccount.Balance;
player.TriggerEvent("draw", player.Name, player.Handle.Value);
player.TriggerEvent("draw", player.Name, player.Handle.Value);
if (user.Dead == true)
{
player.TriggerEvent("startDeathTimer");
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
}
}
}