diff --git a/ReallifeGamemode.Client/Interaction/factioninteraction.ts b/ReallifeGamemode.Client/Interaction/factioninteraction.ts index 4c70a09f..f910b7ea 100644 --- a/ReallifeGamemode.Client/Interaction/factioninteraction.ts +++ b/ReallifeGamemode.Client/Interaction/factioninteraction.ts @@ -332,6 +332,7 @@ export default function factionInteraction(globalData: IGlobalData) { dimension: 0 }); reviveTaskMenuMedic.Close(); + deathTime = tasks[index].Time; mp.gui.chat.activate(true); globalData.InMenu = false; ambulanceImagePos = 0.325 @@ -339,6 +340,7 @@ export default function factionInteraction(globalData: IGlobalData) { taskFinish = tasks[index].Position; taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true); activeTask = true; + } } }); @@ -377,7 +379,6 @@ export default function factionInteraction(globalData: IGlobalData) { if (tasks[index].MedicName === "none") { mp.game.graphics.requestStreamedTextureDict("medicimages", true); mp.events.callRemote("updateMedicTask", 1, index); - deathTime = tasks[index].Time; mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y); activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, {