Add Trading
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57
Server/Managers/InteractionManager.cs
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57
Server/Managers/InteractionManager.cs
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Services;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Managers
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{
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public class InteractionManager : Script
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{
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[RemoteEvent("openTradeInventory")]
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public void OpenTradeInventory(Client player, string targetPlayer)
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{
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InventoryManager.GetUserItems(player);
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player.TriggerEvent("openTradeMenu", targetPlayer);
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}
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[RemoteEvent("sendTradeItemsToPartner")]
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public void SendTradeItemsToPartner(Client player, string tradeItemArray, int tradePrize, string tradePartnerName)
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{
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var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
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Client tradePartner = ClientService.GetClientByNameOrId(tradePartnerName);
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InventoryManager.GetUserItems(player);
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tradePartner.TriggerEvent("showTradeRequest", player.Name, tradeItems, tradePrize);
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player.TriggerEvent("startTradeRequestTimer");
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//player.TriggerEvent("openTradeMenu", targetPlayer);
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}
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[RemoteEvent("tradeDecision")]
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public void TradeDecision(Client player, string tradeSelection, string tradeItemArray, string tradeRequesterName)
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{
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var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
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Client tradeRequester = ClientService.GetClientByNameOrId(tradeRequesterName);
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//player.SendChatMessage(tradeItemArray);
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//player.SendChatMessage(tradeSelection);
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if (tradeSelection == "accept")
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{
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InventoryManager.GetUserItems(player);
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tradeRequester.TriggerEvent("clearTradeItems");
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player.TriggerEvent("showTradeItems", tradeItemArray);
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}
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else
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{
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tradeRequester.TriggerEvent("unlockTradeItems");
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}
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}
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}
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}
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