CheckpointZeit angepasst, Türfehler angepasst
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@@ -77,6 +77,7 @@ export default function checkpointHandle(globalData: IGlobalData) {
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}
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mp.game.audio.playSoundFrontend(1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true);
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mp.events.callRemote("playerWaitsInCheckpoint");
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mp.players.local.freezePosition(true);
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}
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inCheckpoint = true;
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@@ -87,6 +88,7 @@ export default function checkpointHandle(globalData: IGlobalData) {
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activeCheckpoint = null;
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clearInterval(myVar);
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mp.events.callRemote("playerInCheckpoint");
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mp.players.local.freezePosition(false);
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if (event != "") {
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while (checkPointsDone > 10000) {
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@@ -94,7 +96,7 @@ export default function checkpointHandle(globalData: IGlobalData) {
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mp.events.callRemote(event, checkPointsDone);
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}
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} else {
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delayCounter += 100;
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delayCounter += 50;
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}
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} else if (dist > 2) {
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inCheckpoint = false;
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