CheckpointZeit angepasst, Türfehler angepasst
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@@ -571,6 +571,32 @@ namespace ReallifeGamemode.Server.Events
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player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
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return;
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}
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else
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{
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if ((VehicleHash)jV.Model == VehicleHash.Bus)
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{
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player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 1, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
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}
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if ((VehicleHash)jV.Model == VehicleHash.Coach)
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{
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player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
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}
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if ((VehicleHash)jV.Model == VehicleHash.Tourbus)
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{
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player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
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}
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}
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}
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else
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{
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@@ -59,6 +59,7 @@ namespace ReallifeGamemode.Server.Util
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user.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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}
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if ((VehicleHash)veh.Model == VehicleHash.Coach)
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{
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@@ -87,6 +88,7 @@ namespace ReallifeGamemode.Server.Util
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 1, false, 1850);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 1850);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 1850);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
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}
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if ((VehicleHash)veh.Model == VehicleHash.Coach)
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{
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@@ -96,6 +98,7 @@ namespace ReallifeGamemode.Server.Util
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if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
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{
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user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleTourbus", "wav", 25);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2100);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 2100);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2100);
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}
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