CheckpointZeit angepasst, Türfehler angepasst

This commit is contained in:
Mac_Slash
2020-04-30 13:15:33 +02:00
parent 51fdc16a6f
commit ec25d1c476
4 changed files with 35 additions and 3 deletions

View File

@@ -571,6 +571,32 @@ namespace ReallifeGamemode.Server.Events
player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
return;
}
else
{
if ((VehicleHash)jV.Model == VehicleHash.Bus)
{
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
player.TriggerEvent("CLIENT:SetDoorShut", 1, false);
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
}
if ((VehicleHash)jV.Model == VehicleHash.Coach)
{
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
}
if ((VehicleHash)jV.Model == VehicleHash.Tourbus)
{
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
}
}
}
else
{