CheckpointZeit angepasst, Türfehler angepasst
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@@ -571,6 +571,32 @@ namespace ReallifeGamemode.Server.Events
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player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
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return;
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}
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else
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{
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if ((VehicleHash)jV.Model == VehicleHash.Bus)
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{
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player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 1, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
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}
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if ((VehicleHash)jV.Model == VehicleHash.Coach)
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{
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player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
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}
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if ((VehicleHash)jV.Model == VehicleHash.Tourbus)
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{
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player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
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}
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}
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}
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else
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{
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