CheckpointZeit angepasst, Türfehler angepasst

This commit is contained in:
Mac_Slash
2020-04-30 13:15:33 +02:00
parent 51fdc16a6f
commit ec25d1c476
4 changed files with 35 additions and 3 deletions

View File

@@ -59,6 +59,7 @@ namespace ReallifeGamemode.Server.Util
user.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
}
if ((VehicleHash)veh.Model == VehicleHash.Coach)
{
@@ -87,6 +88,7 @@ namespace ReallifeGamemode.Server.Util
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 1, false, 1850);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 1850);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 1850);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
}
if ((VehicleHash)veh.Model == VehicleHash.Coach)
{
@@ -96,6 +98,7 @@ namespace ReallifeGamemode.Server.Util
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleTourbus", "wav", 25);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2100);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 2100);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2100);
}