CheckpointZeit angepasst, Türfehler angepasst
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@@ -59,6 +59,7 @@ namespace ReallifeGamemode.Server.Util
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user.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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}
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if ((VehicleHash)veh.Model == VehicleHash.Coach)
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{
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@@ -87,6 +88,7 @@ namespace ReallifeGamemode.Server.Util
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 1, false, 1850);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 1850);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 1850);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
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}
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if ((VehicleHash)veh.Model == VehicleHash.Coach)
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{
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@@ -96,6 +98,7 @@ namespace ReallifeGamemode.Server.Util
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if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
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{
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user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleTourbus", "wav", 25);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2100);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 2100);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2100);
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}
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