diff --git a/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs b/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs index 3b11c680..4627f153 100644 --- a/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs +++ b/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs @@ -95,7 +95,7 @@ namespace ReallifeGamemode.Server.WeaponDeal switch (i) { case 1: - msg = "Das Madrazo Kartell scheint am Strand noch einige Waffen verbuddelt zu haben"; + msg = "Ein paar hochrangige Mitglieder der U.S. Armee versuchen alte sowjetische Waffen loszuwerden"; break; case 2: @@ -103,19 +103,15 @@ namespace ReallifeGamemode.Server.WeaponDeal break; case 3: - msg = "Ein paar hochrangige Mitglieder der U.S. Armee versuchen alte sowjetische Waffen loszuwerden"; - break; - - case 4: msg = "Die Triaden können uns mit östlichen Importen beliefern"; break; - case 5: + case 4: msg = "Die albanische Mafia will wohl wieder Geschäfte mit uns machen"; break; - case 6: - msg = "Die Waffen der Russen waren schon immer zuverlässig"; + case 5: + msg = "Das Madrazo Kartell scheint am Strand noch einige Waffen verbuddelt zu haben"; break; } } diff --git a/ReallifeGamemode.Server/WeaponDeal/WeaponDealPoints.cs b/ReallifeGamemode.Server/WeaponDeal/WeaponDealPoints.cs index d549ccd7..4f2a085b 100644 --- a/ReallifeGamemode.Server/WeaponDeal/WeaponDealPoints.cs +++ b/ReallifeGamemode.Server/WeaponDeal/WeaponDealPoints.cs @@ -11,18 +11,17 @@ namespace ReallifeGamemode.Server.WeaponDeal public static readonly IReadOnlyCollection WT_Route = new List { - //new Vector3(2465.163, 1589.396, 32.72029), ungeeignet - new Vector3(1532.045, 1702.775, 107.7561), //Hütte iwo Östlich - new Vector3(58.67861, 3717.103, 37.75301), //Lost MC - new Vector3(-2174.734, 4269.301, 46.95574), //Army Base - new Vector3(2530.14, 2617.15, 35.76), - new Vector3(-3179.78, 820.08, 1.59), + new Vector3(-2174.734, 4269.301, 46.95574), // U.S. Armee + new Vector3(58.67861, 3717.103, 37.75301), // Lost MC + new Vector3(2530.14, 2617.15, 35.76), // Triaden + new Vector3(1532.045, 1702.775, 107.7561), // Albanische Mafia + new Vector3(-3179.78, 820.08, 1.59) // Madrazo Kartell }.AsReadOnly(); public static readonly IReadOnlyCollection StaatsFrakWT_Route = new List { - new Vector3(3627.138, 3759.711, 25.515), //Human Labs - new Vector3(-1805.300, 3101.446, 29.841) //Staatsfraktions WT Army Base + new Vector3(3627.138, 3759.711, 25.515), //Humane Labs + new Vector3(-1805.300, 3101.446, 29.841) //Army Base }.AsReadOnly(); public static Vector3 getRndWD_Route(int factionID) @@ -42,15 +41,6 @@ namespace ReallifeGamemode.Server.WeaponDeal factionWeaponDeal[factionID] = rnd.Next(0, WT_Route.Count); return WT_Route.ElementAt(factionWeaponDeal[factionID]); } - - /* if (factionWeaponDeal[factionID] == -1) - { - Random rnd = new Random(); - factionWeaponDeal[factionID] = rnd.Next(0, WT_Route.Count - 1); - } - return WT_Route.ElementAt(factionWeaponDeal[factionID]); - - */ } } }