try fix müllmann
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@@ -40,9 +40,9 @@ export default function attachmentManager(game: IGame) {
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e.__attachmentObjects[id] = object;
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}
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}
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else {
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/* else {
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mp.game.graphics.notify(`Static Attachments Error: ~r~Unknown Attachment Used: ~w~0x${id.toString(16)}`);
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}
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} */
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},
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removeFor: function (entityRage, id) {
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@@ -92,6 +92,7 @@ namespace ReallifeGamemode.Database.Entities
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public int BusSkill { get; set; }
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public int PilotSkill { get; set; }
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public int trashcount { get; set; }
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public int Wanteds
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{
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@@ -5,6 +5,8 @@ using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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namespace ReallifeGamemode.Server.Job
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{
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@@ -211,15 +213,28 @@ namespace ReallifeGamemode.Server.Job
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[RemoteEvent("CLIENT:MuellmannAddSack")]
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public void MuellmannAddSack(Player player)
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{
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foreach (var data in muellmanData)
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{
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if (data.getDataFromClient(player) == null) continue;
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data.setTrashCount(data.getTrashCount() + 1);
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Player target = data.getPartnerClient(player);
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data.setTrashCount(data.getTrashCount() + 1);
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User user1 = player.GetUser();
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User user2 = target.GetUser();
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using (var dbContext = new DatabaseContext())
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{
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user1 = player.GetUser(dbContext);
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user2 = target.GetUser(dbContext);
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user1.trashcount += 1;
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if (target != null)
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user2.trashcount += 1;
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dbContext.SaveChanges();
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}
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player.AddAttachment("binbag", true);
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if (data.getTrashCount() >= 20)
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if (target != null)
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ChatService.SendMessage((Player)target, $"Du hast soviele Säcke: {target.GetUser().trashcount}");
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ChatService.SendMessage((Player)player, $"Du hast soviele Säcke: {player.GetUser().trashcount}");
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if (player.GetUser().trashcount >= 5)
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{
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ChatService.SendMessage((Player)player, "Auto ist voll fahre nun zu Base.");
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if (target != null) { ChatService.SendMessage((Player)target, "Auto ist voll fahre nun zu Base."); target.TriggerEvent("SERVER:MuellmannZuBase"); }
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@@ -231,6 +246,7 @@ namespace ReallifeGamemode.Server.Job
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{
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player.GetUser().Wage += 10;
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target.GetUser().Wage += 10;
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}
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else
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{
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@@ -251,8 +267,8 @@ namespace ReallifeGamemode.Server.Job
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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if (target != null) ChatService.SendMessage((Player)target, $"Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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ChatService.SendMessage((Player)player, $"Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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if (target != null) ChatService.SendMessage((Player)target, $"Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
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ChatService.SendMessage((Player)player, $"Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
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//bonus pro sack
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if (target != null)
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{
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@@ -263,7 +279,18 @@ namespace ReallifeGamemode.Server.Job
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{
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player.GetUser().Wage += 200;
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}
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data.setTrashCount(0);
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User user1 = player.GetUser();
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User user2 = target.GetUser();
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using (var dbContext = new DatabaseContext())
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{
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user1 = player.GetUser(dbContext);
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user2 = target.GetUser(dbContext);
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user1.trashcount -= 5;
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if (target != null)
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user2.trashcount -= 5;
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dbContext.SaveChanges();
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}
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Console.WriteLine($"[DATA DEBUG] vehicle: {data.vehicle.DisplayName} | Players: {data.getClientsFromData().Count} | Säcke: {data.getTrashCount()}");
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return;
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}
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