Removed User.GetFaction()
This commit is contained in:
@@ -12,7 +12,7 @@ let globalData = {
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};
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};
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mp.game.gameplay.enableMpDlcMaps(true);
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mp.game.gameplay.enableMpDlcMaps(true);
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mp.game.vehicle.defaultEngineBehaviour = true;
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mp.game.vehicle.defaultEngineBehaviour = false;
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//ALPHABETISCH SORTIERT UND ZUSAMMENGEFÜGT
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//ALPHABETISCH SORTIERT UND ZUSAMMENGEFÜGT
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@@ -23,7 +23,7 @@ using ReallifeGamemode.Server.Models;
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namespace ReallifeGamemode.Server.Commands
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namespace ReallifeGamemode.Server.Commands
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{
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{
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public class Admin : Script
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public class AdminCommands : Script
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{
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{
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#region Test
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#region Test
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[Command("eat", "~m~Benutzung: ~s~/eat [Item]")]
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[Command("eat", "~m~Benutzung: ~s~/eat [Item]")]
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@@ -1550,7 +1550,7 @@ namespace ReallifeGamemode.Server.Commands
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case "fvehicle":
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case "fvehicle":
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if (player.IsInVehicle)
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if (player.IsInVehicle)
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{
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{
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if (player.GetUser().GetFaction() == null)
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if (player.GetUser().Faction == null)
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{
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{
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player.SendChatMessage("~m~Du bist in keiner Fraktion! Invite dich erst mit ~y~/ainvite");
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player.SendChatMessage("~m~Du bist in keiner Fraktion! Invite dich erst mit ~y~/ainvite");
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return;
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return;
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@@ -2118,7 +2118,7 @@ namespace ReallifeGamemode.Server.Commands
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using(var dbContext = new DatabaseContext())
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using(var dbContext = new DatabaseContext())
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{
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{
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Entities.User owner = business.GetOwner(dbContext);
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User owner = business.GetOwner(dbContext);
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if(owner == null)
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if(owner == null)
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{
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Business hat momentan keinen Besitzer.");
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Business hat momentan keinen Besitzer.");
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@@ -2128,7 +2128,7 @@ namespace ReallifeGamemode.Server.Commands
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owner.BusinessId = null;
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owner.BusinessId = null;
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business.GetBankAccount(dbContext).Balance = 0;
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business.GetBankAccount(dbContext).Balance = 0;
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owner.GetClient()?.SendChatMessage("~b~[ADMIN]~s~ Dir wurde von ~y~" + player.Name + "~s~ dein Business entzogen.");
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owner.Client?.SendChatMessage("~b~[ADMIN]~s~ Dir wurde von ~y~" + player.Name + "~s~ dein Business entzogen.");
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player.SendChatMessage("~b~[ADMIN]~s~ Du hast ~y~" + owner.Name + "~s~ sein Business ~o~" + business.Name + "~s~ entzogen.");
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player.SendChatMessage("~b~[ADMIN]~s~ Du hast ~y~" + owner.Name + "~s~ sein Business ~o~" + business.Name + "~s~ entzogen.");
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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@@ -15,14 +15,14 @@ using System.Text.RegularExpressions;
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namespace ReallifeGamemode.Server.Commands
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namespace ReallifeGamemode.Server.Commands
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{
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{
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class Faction : Script
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class FactionCommands : Script
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{
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{
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#region Chat Commands
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#region Chat Commands
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[Command("f", "~m~Benutzung: ~s~/f [Nachricht]", GreedyArg = true)]
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[Command("f", "~m~Benutzung: ~s~/f [Nachricht]", GreedyArg = true)]
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public void CmdFactionF(Client player, string message)
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public void CmdFactionF(Client player, string message)
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{
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{
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Entities.Faction f = player.GetUser()?.GetFaction();
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Faction f = player.GetUser()?.Faction;
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if (f == null || f.StateOwned)
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if (f == null || f.StateOwned)
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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@@ -38,7 +38,7 @@ namespace ReallifeGamemode.Server.Commands
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[Command("r", "~m~Benutzung: ~s~/r [Nachricht]", GreedyArg = true)]
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[Command("r", "~m~Benutzung: ~s~/r [Nachricht]", GreedyArg = true)]
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public void CmdFactionR(Client player, string message)
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public void CmdFactionR(Client player, string message)
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{
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{
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Entities.Faction f = player.GetUser()?.GetFaction();
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Entities.Faction f = player.GetUser()?.Faction;
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if (f == null || !f.StateOwned)
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if (f == null || !f.StateOwned)
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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@@ -54,7 +54,7 @@ namespace ReallifeGamemode.Server.Commands
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[Command("d", "~m~Benutzung: ~s~/d [Nachricht]", GreedyArg = true)]
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[Command("d", "~m~Benutzung: ~s~/d [Nachricht]", GreedyArg = true)]
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public void CmdFactionD(Client player, string message)
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public void CmdFactionD(Client player, string message)
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{
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{
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Entities.Faction f = player.GetUser()?.GetFaction();
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Faction f = player.GetUser()?.Faction;
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if (f == null || !f.StateOwned)
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if (f == null || !f.StateOwned)
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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@@ -97,7 +97,7 @@ namespace ReallifeGamemode.Server.Commands
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target.SetData("accept_invite", player.Handle);
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target.SetData("accept_invite", player.Handle);
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player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
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player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
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target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().GetFaction().Name + "\" erhalten.");
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target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
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target.SendChatMessage("!{02FCFF}Benutze '/accept invite', um die Einladung anzunehmen");
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target.SendChatMessage("!{02FCFF}Benutze '/accept invite', um die Einladung anzunehmen");
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return;
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return;
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@@ -201,7 +201,7 @@ namespace ReallifeGamemode.Server.Commands
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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string broadcastMsg = "~y~[" + player.GetUser().GetFaction().Name + "] " + player.Name + ": " + message;
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string broadcastMsg = "~y~[" + player.GetUser().Faction.Name + "] " + player.Name + ": " + message;
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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{
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{
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@@ -7,7 +7,7 @@ using System.Linq;
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namespace ReallifeGamemode.Server.Commands
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namespace ReallifeGamemode.Server.Commands
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{
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{
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class User : Script
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class UserCommands : Script
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{
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{
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[Command("accept", "~m~Benutzung: ~s~/accept [invite]")]
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[Command("accept", "~m~Benutzung: ~s~/accept [invite]")]
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public void CmdUserAccept(Client player, string option)
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public void CmdUserAccept(Client player, string option)
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@@ -38,14 +38,16 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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Entities.User u = leader.GetUser(dbContext);
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User u = leader.GetUser(dbContext);
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Entities.User own = player.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.FactionId = u.FactionId;
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own.FactionId = u.FactionId;
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own.FactionLeader = false;
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own.FactionLeader = false;
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own.FactionRankId = dbContext.FactionRanks.
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own.FactionRankId = dbContext
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OrderBy(x => x.Order)
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.FactionRanks
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.FirstOrDefault(r => r.FactionId == own.FactionId)?.Id ?? null;
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.OrderBy(x => x.Order)
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.Where(r => r.FactionId == own.FactionId)
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.FirstOrDefault()?.Id ?? null;
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leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
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player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
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@@ -53,31 +53,21 @@ namespace ReallifeGamemode.Server.Entities
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public Faction Faction { get; set; }
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public Faction Faction { get; set; }
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public bool FactionLeader { get; set; }
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public bool FactionLeader { get; set; }
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public int? FactionRankId { get; set; }
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public int? FactionRankId { get; set; }
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public FactionRank FactionRank { get;set; }
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public FactionRank FactionRank { get; set; }
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public int? BusinessId { get; set; }
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public Faction GetFaction()
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{
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using(var context = new DatabaseContext())
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{
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return context.Factions.FirstOrDefault(f => f.Id == FactionId);
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}
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}
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public FactionRank GetFactionRank()
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public FactionRank GetFactionRank()
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{
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{
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using (var context = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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FactionRank toReturn = context.FactionRanks.FirstOrDefault(fR => fR.Id == FactionRankId);
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FactionRank toReturn = dbContext.FactionRanks.FirstOrDefault(fR => fR.Id == FactionRankId);
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if(toReturn == null)
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if (toReturn == null)
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{
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{
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toReturn = context.FactionRanks.OrderBy(f => f.Order).FirstOrDefault(f => f.FactionId == FactionId);
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toReturn = dbContext.FactionRanks.OrderBy(f => f.Order).FirstOrDefault(f => f.FactionId == FactionId);
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}
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}
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if(toReturn == null)
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if (toReturn == null)
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{
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{
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toReturn = new FactionRank
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toReturn = new FactionRank
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{
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{
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@@ -89,6 +79,8 @@ namespace ReallifeGamemode.Server.Entities
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}
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}
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}
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}
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public int? BusinessId { get; set; }
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public void BanPlayer(Client admin, string reason, int mins)
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public void BanPlayer(Client admin, string reason, int mins)
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{
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{
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using (var banUserContext = new DatabaseContext())
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using (var banUserContext = new DatabaseContext())
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@@ -101,7 +93,7 @@ namespace ReallifeGamemode.Server.Entities
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NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + this.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
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NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + this.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
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banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp };
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banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp };
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GetClient()?.Kick();
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this.Client?.Kick();
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mins--;
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mins--;
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}
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}
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@@ -109,7 +101,7 @@ namespace ReallifeGamemode.Server.Entities
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{
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{
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NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + this.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
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NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + this.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
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banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp + mins * 60 };
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banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp + mins * 60 };
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GetClient()?.Kick();
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this.Client?.Kick();
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}
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}
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banUserContext.Bans.Add(banUser);
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banUserContext.Bans.Add(banUser);
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@@ -138,6 +130,7 @@ namespace ReallifeGamemode.Server.Entities
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return dbContext.UserItems.ToList().FindAll(u => u.UserId == this.Id);
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return dbContext.UserItems.ToList().FindAll(u => u.UserId == this.Id);
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}
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}
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}
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}
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public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
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public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
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public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
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public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
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@@ -155,9 +148,10 @@ namespace ReallifeGamemode.Server.Entities
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}
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}
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}
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}
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public Client GetClient()
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[NotMapped]
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public Client Client
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{
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{
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return NAPI.Player.GetPlayerFromName(Name);
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get => NAPI.Player.GetPlayerFromName(this.Name);
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}
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}
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}
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}
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}
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}
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@@ -87,7 +87,7 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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//LSFD
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//LSFD
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case 2:
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case 2:
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player.TriggerEvent("showFactionInteraction", user.FactionId, player.GetData("duty"), user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
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player.TriggerEvent("showFactionInteraction", user.FactionId, player.GetData("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
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break;
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break;
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}
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}
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}
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}
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@@ -115,7 +115,7 @@ namespace ReallifeGamemode.Server.Events
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int medicCount = 0;
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int medicCount = 0;
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foreach(Client c in NAPI.Pools.GetAllPlayers())
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foreach(Client c in NAPI.Pools.GetAllPlayers())
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{
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{
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if((c.GetUser()?.GetFaction().Id ?? 0) == 2)
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if((c.GetUser()?.Faction.Id ?? 0) == 2)
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{
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{
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medicCount++;
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medicCount++;
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}
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}
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@@ -132,7 +132,7 @@ namespace ReallifeGamemode.Server.Events
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player.NametagColor = nameTagColor;
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player.NametagColor = nameTagColor;
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using (var context = new DatabaseContext())
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using (var context = new DatabaseContext())
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{
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{
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List<CharacterCloth> clothes = context.CharacterClothes.ToList().FindAll(u => u.UserId == user.Id && u.Duty == true);
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List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
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foreach(var cloth in clothes)
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foreach(var cloth in clothes)
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{
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{
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@@ -21,7 +21,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public void Use(UserItem uItem)
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public void Use(UserItem uItem)
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{
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{
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Client player = uItem.GetUser().GetClient();
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Client player = uItem.GetUser().Client;
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int amountToAdd = HpAmount;
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int amountToAdd = HpAmount;
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if(player.Health + amountToAdd > 100)
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if(player.Health + amountToAdd > 100)
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@@ -42,7 +42,7 @@ namespace ReallifeGamemode.Server.Services
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{
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{
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foreach (Client c in NAPI.Pools.GetAllPlayers())
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foreach (Client c in NAPI.Pools.GetAllPlayers())
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{
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{
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Faction f = c.GetUser()?.GetFaction();
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Faction f = c.GetUser()?.Faction;
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if (f != null)
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if (f != null)
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{
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{
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if (factions.Find(fT => fT.Id == f.Id) != null)
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if (factions.Find(fT => fT.Id == f.Id) != null)
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Reference in New Issue
Block a user