Code formatiert

This commit is contained in:
Lennart Kampshoff
2019-12-21 14:03:06 +01:00
parent c5f72c2ce5
commit ed95acc24d
56 changed files with 1771 additions and 1764 deletions

File diff suppressed because it is too large Load Diff

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@@ -2,34 +2,34 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class WeaponDealTimer : Migration
public partial class WeaponDealTimer : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "WeaponDealTime",
table: "Factions",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<int>(
name: "WeaponDealTime",
table: "Factions",
nullable: false,
defaultValue: 0);
migrationBuilder.AlterColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 60);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "WeaponDealTime",
table: "Factions");
migrationBuilder.AlterColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 0);
}
migrationBuilder.AlterColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 60);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "WeaponDealTime",
table: "Factions");
migrationBuilder.AlterColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 0);
}
}
}

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@@ -3,31 +3,31 @@ using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class SavedLocations : Migration
public partial class SavedLocations : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Locations",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Description = table.Column<string>(nullable: true),
X = table.Column<double>(nullable: false),
Y = table.Column<double>(nullable: false),
Z = table.Column<double>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Locations", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Locations");
}
migrationBuilder.CreateTable(
name: "Locations",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Description = table.Column<string>(nullable: true),
X = table.Column<double>(nullable: false),
Y = table.Column<double>(nullable: false),
Z = table.Column<double>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Locations", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Locations");
}
}
}

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@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class FactionWeaponAmount : Migration
public partial class FactionWeaponAmount : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "Ammount",
table: "FactionWeapons",
nullable: false,
defaultValue: 0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Ammount",
table: "FactionWeapons");
}
migrationBuilder.AddColumn<int>(
name: "Ammount",
table: "FactionWeapons",
nullable: false,
defaultValue: 0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Ammount",
table: "FactionWeapons");
}
}
}

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@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class SavedLocationsHeading : Migration
public partial class SavedLocationsHeading : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<double>(
name: "Heading",
table: "Locations",
nullable: false,
defaultValue: 0.0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Heading",
table: "Locations");
}
migrationBuilder.AddColumn<double>(
name: "Heading",
table: "Locations",
nullable: false,
defaultValue: 0.0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Heading",
table: "Locations");
}
}
}

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@@ -2,16 +2,16 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class gtavdevdb : Migration
public partial class gtavdevdb : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
}
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
}

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@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class DriverLicenseVehicle : Migration
public partial class DriverLicenseVehicle : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "DriverLicenseVehicle",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DriverLicenseVehicle",
table: "Users");
}
migrationBuilder.AddColumn<bool>(
name: "DriverLicenseVehicle",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DriverLicenseVehicle",
table: "Users");
}
}
}

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@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class FlyingLicensePlane : Migration
public partial class FlyingLicensePlane : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "FlyingLicensePlane",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "FlyingLicensePlane",
table: "Users");
}
migrationBuilder.AddColumn<bool>(
name: "FlyingLicensePlane",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "FlyingLicensePlane",
table: "Users");
}
}
}

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@@ -2,21 +2,21 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class SchoolId : Migration
public partial class SchoolId : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "SchoolId",
table: "ServerVehicles",
nullable: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "SchoolId",
table: "ServerVehicles");
}
migrationBuilder.AddColumn<int>(
name: "SchoolId",
table: "ServerVehicles",
nullable: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "SchoolId",
table: "ServerVehicles");
}
}
}

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@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class DriverLicenseBike : Migration
public partial class DriverLicenseBike : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "DriverLicenseBike",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DriverLicenseBike",
table: "Users");
}
migrationBuilder.AddColumn<bool>(
name: "DriverLicenseBike",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DriverLicenseBike",
table: "Users");
}
}
}

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@@ -3,35 +3,35 @@ using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class Turfs : Migration
public partial class Turfs : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Turfs",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
FactionId = table.Column<int>(nullable: true),
Owner = table.Column<string>(nullable: true),
Name = table.Column<string>(nullable: true),
X = table.Column<int>(nullable: false),
Y = table.Column<int>(nullable: false),
Rotation = table.Column<float>(nullable: false),
Range = table.Column<float>(nullable: false),
Color = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Turfs", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Turfs");
}
migrationBuilder.CreateTable(
name: "Turfs",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
FactionId = table.Column<int>(nullable: true),
Owner = table.Column<string>(nullable: true),
Name = table.Column<string>(nullable: true),
X = table.Column<int>(nullable: false),
Y = table.Column<int>(nullable: false),
Rotation = table.Column<float>(nullable: false),
Range = table.Column<float>(nullable: false),
Color = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Turfs", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Turfs");
}
}
}