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@@ -1951,7 +1951,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "~m~Benutzung: ~s~/save schoolvehicle [FahrschuleID]");
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return;
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}
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if(drivingSchoolId > 2 || drivingSchoolId < 0)
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if (drivingSchoolId > 2 || drivingSchoolId < 0)
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{
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ChatService.SendMessage(player, "~m~Diese Fahrschule existiert nicht.");
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return;
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@@ -1965,13 +1965,13 @@ namespace ReallifeGamemode.Server.Commands
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break;
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case "location":
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if(option1 == null || option1.Length < 0)
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if (option1 == null || option1.Length < 0)
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{
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ChatService.SendMessage(player, "~m~Benutzung: ~s~/save location [Beschreibung]");
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return;
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}
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using(var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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dbContext.Locations.Add(new Location
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{
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@@ -2384,7 +2384,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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if(modifier < 0)
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if (modifier < 0)
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{
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ChatService.ErrorMessage(player, "Es muss positives Adminspeed angegeben werden");
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return;
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@@ -2989,7 +2989,7 @@ namespace ReallifeGamemode.Server.Commands
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BusinessBase business = BusinessManager.GetNearBusiness(player);
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if(business == null)
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if (business == null)
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{
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ChatService.ErrorMessage(player, "In deiner Nähe ist kein Business");
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return;
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@@ -2998,7 +2998,7 @@ namespace ReallifeGamemode.Server.Commands
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switch (option.ToLower())
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{
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case "price":
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if(!int.TryParse(option1, out int price))
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if (!int.TryParse(option1, out int price))
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{
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ChatService.ErrorMessage(player, "Es muss ein gültiger Preis angegeben werden");
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return;
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