Code formatiert

This commit is contained in:
Lennart Kampshoff
2019-12-21 14:03:06 +01:00
parent c5f72c2ce5
commit ed95acc24d
56 changed files with 1771 additions and 1764 deletions

View File

@@ -82,10 +82,10 @@ namespace ReallifeGamemode.Server.DrivingSchool
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> StopCar = new List<Vector3>
{
new Vector3(-788.66, -1278.75, 4),
new Vector3(-788.66, -1278.75, 4),
}.AsReadOnly();
public static void Setup()
{
informationLabel = NAPI.TextLabel.CreateTextLabel("Fahrschule\n~y~Auto ~s~- $~g~2500\n~y~Motorrad ~s~- $~g~3500", new Vector3(-813.17, -1354.5, 5.14), 20.0f, 1.3f, 0, new Color(255, 255, 255));
@@ -148,7 +148,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
user.TriggerEvent("stopTimer");
CheckPointHandle.StartCheckPointRoute(user, DrivingRoute, 0, 1, 7, "drivingSchoolEvent");
}
if(schoolVehicle.SchoolId == 2 && user.IsInVehicle)
if (schoolVehicle.SchoolId == 2 && user.IsInVehicle)
{
user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen.");
user.TriggerEvent("stopTimer");
@@ -202,7 +202,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
{
user.TriggerEvent("renderTextOnScreen", "Parke nun das Auto an der markierten Stelle.");
CheckPointHandle.StartCheckPointRoute(user, StopCar, 5000, 1, 7, "drivingSchoolEventEnd");
}
}
}