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@@ -52,13 +52,13 @@ namespace ReallifeGamemode.Server.Managers
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#region WeaponPoints
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WeaponPoint weaponPointLSPD = new WeaponPoint()
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{
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Position = new Vector3(460.3162,-981.0168,30.68959),
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Position = new Vector3(460.3162, -981.0168, 30.68959),
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FactionId = 1
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};
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WeaponPoint weaponPointFIB = new WeaponPoint()
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{
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//Position = new Vector3(119.6835, -729.3273, 242.1519), old
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Position = new Vector3(143.5561,-762.7424,242.152),
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Position = new Vector3(143.5561, -762.7424, 242.152),
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FactionId = 3
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};
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WeaponPoint weaponPointBallas = new WeaponPoint()
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@@ -91,7 +91,7 @@ namespace ReallifeGamemode.Server.Managers
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};
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JailReleasePoint jailPointFIB = new JailReleasePoint()
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{
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Position = new Vector3(119.6362,-727.6199,242.152)
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Position = new Vector3(119.6362, -727.6199, 242.152)
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};
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JailReleasePoints.Add(jailPointLSPD);
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@@ -110,20 +110,20 @@ namespace ReallifeGamemode.Server.Managers
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Position = new Vector3(136.1958, -761.657, 242.152), //FBI oben
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FactionId = 3,
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Stage = "Büro"
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};
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};
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ElevatorPoint FibElevatorPointIntern = new ElevatorPoint()
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{
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Position = new Vector3(136.1958, -761.7176, 45.75203), //FBI unten
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FactionId = 3,
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Stage = "EG"
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};
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};
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ElevatorPoint FibElevatorPointGarage = new ElevatorPoint()
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{
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Position = new Vector3(124.2521, -741.3329, 33.13322), //FBI ganz ganz unten
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FactionId = 3,
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Stage = "Garage"
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};
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ElevatorPoints.Add(FibElevatorPointEG);
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ElevatorPoints.Add(FibElevatorPointIntern);
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ElevatorPoints.Add(FibElevatorPointGarage);
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