Code formatiert

This commit is contained in:
Lennart Kampshoff
2019-12-21 14:03:06 +01:00
parent c5f72c2ce5
commit ed95acc24d
56 changed files with 1771 additions and 1764 deletions

View File

@@ -12,7 +12,7 @@ using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.WeaponDeal
{
public class WeaponDealManager:Script
public class WeaponDealManager : Script
{
public static bool checkWeaponDbyVehicle(Vehicle vehicle)
{
@@ -62,17 +62,17 @@ namespace ReallifeGamemode.Server.WeaponDeal
private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
using(var context = new DatabaseContext())
using (var context = new DatabaseContext())
{
List<Faction> fac = context.Factions.ToList<Faction>();
foreach(var faction in fac)
foreach (var faction in fac)
{
if (faction.WeaponDealTime > 0)
faction.WeaponDealTime -= 1;
faction.WeaponDealTime -= 1;
}
context.SaveChanges();
}
}
@@ -91,7 +91,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
fVeh.SetData("WeaponDealLoad", true);
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
Random rnd = new Random();
if(factionVehicle.FactionId == 8 || factionVehicle.FactionId == 7)
if (factionVehicle.FactionId == 8 || factionVehicle.FactionId == 7)
{
VehicleItem item = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = rnd.Next(45, 75) }; //pistole
InventoryManager.AddItemToVehicleInventory(client, item, fVeh);