Code formatiert
This commit is contained in:
@@ -12,7 +12,7 @@ using ReallifeGamemode.Server.Util;
|
||||
|
||||
namespace ReallifeGamemode.Server.WeaponDeal
|
||||
{
|
||||
public class WeaponDealManager:Script
|
||||
public class WeaponDealManager : Script
|
||||
{
|
||||
public static bool checkWeaponDbyVehicle(Vehicle vehicle)
|
||||
{
|
||||
@@ -62,17 +62,17 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
||||
|
||||
private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
using(var context = new DatabaseContext())
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
List<Faction> fac = context.Factions.ToList<Faction>();
|
||||
foreach(var faction in fac)
|
||||
foreach (var faction in fac)
|
||||
{
|
||||
if (faction.WeaponDealTime > 0)
|
||||
faction.WeaponDealTime -= 1;
|
||||
faction.WeaponDealTime -= 1;
|
||||
}
|
||||
context.SaveChanges();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
||||
fVeh.SetData("WeaponDealLoad", true);
|
||||
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
|
||||
Random rnd = new Random();
|
||||
if(factionVehicle.FactionId == 8 || factionVehicle.FactionId == 7)
|
||||
if (factionVehicle.FactionId == 8 || factionVehicle.FactionId == 7)
|
||||
{
|
||||
VehicleItem item = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = rnd.Next(45, 75) }; //pistole
|
||||
InventoryManager.AddItemToVehicleInventory(client, item, fVeh);
|
||||
|
||||
Reference in New Issue
Block a user