RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Commands
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#region Chat Commands
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[Command("f", "~m~Benutzung: ~s~/f [Nachricht]", GreedyArg = true)]
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public void CmdFactionF(Client player, string message)
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public void CmdFactionF(Player player, string message)
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{
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Faction f = player.GetUser()?.Faction;
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if (f == null || f.StateOwned)
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@@ -40,7 +40,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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[Command("r", "~m~Benutzung: ~s~/r [Nachricht]", GreedyArg = true)]
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public void CmdFactionR(Client player, string message)
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public void CmdFactionR(Player player, string message)
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{
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Faction f = player.GetUser()?.Faction;
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if (f == null || !f.StateOwned)
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@@ -56,7 +56,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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[Command("d", "~m~Benutzung: ~s~/d [Nachricht]", GreedyArg = true)]
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public void CmdFactionD(Client player, string message)
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public void CmdFactionD(Player player, string message)
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{
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Faction f = player.GetUser()?.Faction;
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if (f == null || !f.StateOwned)
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@@ -76,7 +76,7 @@ namespace ReallifeGamemode.Server.Commands
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#endregion
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#region Leader Commands
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[Command("giverank", "~m~Benutzung: ~s~/giverank [Name] [Rang]", GreedyArg = true)]
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public void CmdFactionGiverank(Client player, string name, string rank)
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public void CmdFactionGiverank(Player player, string name, string rank)
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{
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
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{
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@@ -84,7 +84,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByNameOrId(name);
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Player target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -116,7 +116,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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[Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)]
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public void CmdFactionLc(Client player, string message)
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public void CmdFactionLc(Player player, string message)
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{
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
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{
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@@ -135,7 +135,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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[Command("setweaponrank", "~m~Benutzung: ~s~/setweaponrank [Waffen Name] [Rank]")]
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public void CmdFactionWeaponRank(Client player, string weaponModel, int rank)
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public void CmdFactionWeaponRank(Player player, string weaponModel, int rank)
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{
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
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{
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@@ -177,7 +177,7 @@ namespace ReallifeGamemode.Server.Commands
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#region Sanitäter Commands
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[Command("revive", "~m~Benutzung: ~s~/revive")]
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public void CmdFactionMedicRevive(Client player)
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public void CmdFactionMedicRevive(Player player)
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{
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2)
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{
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@@ -191,7 +191,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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var nearPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(2, player);
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var deadPlayer = nearPlayers.Where(i => i.GetData("isDead") == true).FirstOrDefault();
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var deadPlayer = nearPlayers.Where(i => i.GetData<bool>("isDead") == true).FirstOrDefault();
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if (player == deadPlayer)
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{
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ChatService.ErrorMessage(player, "Du kannst dich nicht selbst wiederbeleben");
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@@ -210,7 +210,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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[Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP
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public void CmdFactionMedicHealive(Client player, string receiver)
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public void CmdFactionMedicHealive(Player player, string receiver)
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{
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2)
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{
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@@ -222,7 +222,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht heilen");
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return;
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}
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Client target = ClientService.GetClientByNameOrId(receiver);
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Player target = PlayerService.GetPlayerByNameOrId(receiver);
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target.Health = 100;
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target.SendNotification("Du wurdest von ~g~" + player.Name + " ~s~geheilt.", false);
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player.SendNotification("Du hast ~g~" + target.Name + " ~s~geheilt.", false);
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@@ -230,7 +230,7 @@ namespace ReallifeGamemode.Server.Commands
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#endregion
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#region Staatsfraktionen (LSPD / FBI) Commands
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[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Name / ID] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
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public void CmdFactionWanted(Client player, string nameOrId, int amount, string reason)
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public void CmdFactionWanted(Player player, string nameOrId, int amount, string reason)
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{
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User user = player.GetUser();
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if (user == null || (user.FactionId != 1 && user.FactionId != 3))
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@@ -245,7 +245,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -263,7 +263,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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[Command("clear", "~m~Benutzung: ~s~/clear [Name / ID] [Grund]", GreedyArg = true)]
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public void CmdFactionClear(Client player, string nameOrId, string reason)
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public void CmdFactionClear(Player player, string nameOrId, string reason)
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{
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User user = player.GetUser();
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@@ -273,7 +273,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Commands
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{
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#region Chat Commands
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[Command("gc", "~m~Benutzung: ~s~/gc [Nachricht]", GreedyArg = true)]
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public void CmdGroupG(Client player, string message)
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public void CmdGroupG(Player player, string message)
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{
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Database.Entities.Group group = player.GetUser().Group;
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if (group == null)
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@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Commands
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class UserCommands : Script
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{
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[Command("dice", "~m~Benutzung: ~s~/dice")]
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public void CmdUserDice(Client player)
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public void CmdUserDice(Player player)
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{
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if (!player.IsLoggedIn()) return;
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@@ -22,15 +22,15 @@ namespace ReallifeGamemode.Server.Commands
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var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(7, player);
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foreach (var managedClient in peopleInRange)
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foreach (var managedPlayer in peopleInRange)
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{
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if (!managedClient.IsLoggedIn()) return;
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ChatService.SendMessage(managedClient, "* " + player.Name + " hat eine " + number + " gewürfelt.");
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if (!managedPlayer.IsLoggedIn()) return;
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ChatService.SendMessage(managedPlayer, "* " + player.Name + " hat eine " + number + " gewürfelt.");
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}
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}
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[Command("car", "~m~Benutzung: ~s~/car")]
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public void CmdUserCar(Client player)
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public void CmdUserCar(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsInVehicle) return;
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@@ -49,7 +49,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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[Command("paycheck", "~m~Benutzung: ~s~/paycheck")]
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public void CmdUserPaycheck(Client client)
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public void CmdUserPaycheck(Player client)
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{
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User user = client.GetUser();
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