RAGE Multiplayer 1.1.0-DP Update

/freeze was obselete and removed
/unfreeze was obselete and removed
/spectate was obselete and removed
This commit is contained in:
Siga
2020-02-24 21:18:54 +01:00
parent 0d5731fb11
commit edf06f4478
85 changed files with 804 additions and 643 deletions

View File

@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Commands
class UserCommands : Script
{
[Command("dice", "~m~Benutzung: ~s~/dice")]
public void CmdUserDice(Client player)
public void CmdUserDice(Player player)
{
if (!player.IsLoggedIn()) return;
@@ -22,15 +22,15 @@ namespace ReallifeGamemode.Server.Commands
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(7, player);
foreach (var managedClient in peopleInRange)
foreach (var managedPlayer in peopleInRange)
{
if (!managedClient.IsLoggedIn()) return;
ChatService.SendMessage(managedClient, "* " + player.Name + " hat eine " + number + " gewürfelt.");
if (!managedPlayer.IsLoggedIn()) return;
ChatService.SendMessage(managedPlayer, "* " + player.Name + " hat eine " + number + " gewürfelt.");
}
}
[Command("car", "~m~Benutzung: ~s~/car")]
public void CmdUserCar(Client player)
public void CmdUserCar(Player player)
{
if (!player.IsLoggedIn()) return;
if (!player.IsInVehicle) return;
@@ -49,7 +49,7 @@ namespace ReallifeGamemode.Server.Commands
}
[Command("paycheck", "~m~Benutzung: ~s~/paycheck")]
public void CmdUserPaycheck(Client client)
public void CmdUserPaycheck(Player client)
{
User user = client.GetUser();