RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Commands
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class UserCommands : Script
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{
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[Command("dice", "~m~Benutzung: ~s~/dice")]
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public void CmdUserDice(Client player)
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public void CmdUserDice(Player player)
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{
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if (!player.IsLoggedIn()) return;
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@@ -22,15 +22,15 @@ namespace ReallifeGamemode.Server.Commands
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var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(7, player);
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foreach (var managedClient in peopleInRange)
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foreach (var managedPlayer in peopleInRange)
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{
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if (!managedClient.IsLoggedIn()) return;
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ChatService.SendMessage(managedClient, "* " + player.Name + " hat eine " + number + " gewürfelt.");
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if (!managedPlayer.IsLoggedIn()) return;
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ChatService.SendMessage(managedPlayer, "* " + player.Name + " hat eine " + number + " gewürfelt.");
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}
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}
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[Command("car", "~m~Benutzung: ~s~/car")]
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public void CmdUserCar(Client player)
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public void CmdUserCar(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsInVehicle) return;
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@@ -49,7 +49,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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[Command("paycheck", "~m~Benutzung: ~s~/paycheck")]
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public void CmdUserPaycheck(Client client)
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public void CmdUserPaycheck(Player client)
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{
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User user = client.GetUser();
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