RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -56,20 +56,20 @@ namespace ReallifeGamemode.Server.DrivingSchool
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_colShape1.OnEntityExitColShape += EntityExitBusinessColShape;
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NAPI.Blip.CreateBlip(90, new Vector3(-1083.96, -2476.96, 14.07), 1.0f, 4, "Flugschule", shortRange: true);
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}
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private static void EntityEnterBusinessColShape(ColShape colShape, Client client)
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private static void EntityEnterBusinessColShape(ColShape colShape, Player client)
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{
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if (client.IsInVehicle || !client.IsLoggedIn()) return;
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client.TriggerEvent("planeSchoolMenu");
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}
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private static void EntityExitBusinessColShape(ColShape colShape, Client client)
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private static void EntityExitBusinessColShape(ColShape colShape, Player client)
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{
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client.TriggerEvent("removeplaneSchoolMenu");
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}
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[RemoteEvent("startplaneSchool")]
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public void StartplaneSchool(Client client)
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public void StartplaneSchool(Player client)
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{
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User user = client.GetUser();
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@@ -95,7 +95,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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}
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[RemoteEvent("timerCheckVehicle1")]
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public void TimerCheckVehicle1(Client user)
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public void TimerCheckVehicle1(Player user)
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{
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Vehicle veh = user.Vehicle;
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@@ -111,7 +111,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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}
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[RemoteEvent("planeSchoolEventEnd")]
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public void planeSchoolEventEnd(Client user, int checkpoint)
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public void planeSchoolEventEnd(Player user, int checkpoint)
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{
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Vehicle veh = user.Vehicle;
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user.WarpOutOfVehicle();
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@@ -133,7 +133,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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user.Position = new Vector3(-1083.96, -2476.96, 13.07);
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}
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[RemoteEvent("planeSchoolEvent")]
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public void planeSchoolEvent(Client user, int checkpoint)
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public void planeSchoolEvent(Player user, int checkpoint)
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{
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switch (checkpoint)
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{
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