RAGE Multiplayer 1.1.0-DP Update

/freeze was obselete and removed
/unfreeze was obselete and removed
/spectate was obselete and removed
This commit is contained in:
Siga
2020-02-24 21:18:54 +01:00
parent 0d5731fb11
commit edf06f4478
85 changed files with 804 additions and 643 deletions

View File

@@ -22,7 +22,7 @@ namespace ReallifeGamemode.Server.Events
public class Disconnect : Script
{
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnected(Client player, DisconnectionType type, string reason)
public void OnPlayerDisconnected(Player player, DisconnectionType type, string reason)
{
if (!player.IsLoggedIn()) return;
@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Server.Events
user.PositionY = pos.Y;
user.PositionZ = pos.Z;
saveUser.SaveChanges();
user.Dead = player.HasData("isDead") ? (bool)player.GetData("isDead") : false;
user.Dead = player.HasData("isDead") ? (bool)player.GetData<bool>("isDead") : false;
}
player.SetData("isLoggedIn", false);
}