RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -12,16 +12,16 @@ namespace ReallifeGamemode.Server.Events
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public class EnterVehicle : Script
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{
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void OnPlayerEnterVehicle(Client client, GTANetworkAPI.Vehicle vehicle, sbyte seat)
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public void OnPlayerEnterVehicle(Player client, GTANetworkAPI.Vehicle vehicle, sbyte seat)
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{
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if (seat != -1)
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return;
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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if (client.GetUser().FactionId != null && (veh.FactionId == client.GetUser().FactionId) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData("weaponDeal") == true)
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if (client.GetUser().FactionId != null && (veh.FactionId == client.GetUser().FactionId) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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{
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Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
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if (vector == null)
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if (vector == new Vector3())
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return;
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List<Vector3> dealPoint = new List<Vector3>();
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dealPoint.Add(vector);
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