RAGE Multiplayer 1.1.0-DP Update

/freeze was obselete and removed
/unfreeze was obselete and removed
/spectate was obselete and removed
This commit is contained in:
Siga
2020-02-24 21:18:54 +01:00
parent 0d5731fb11
commit edf06f4478
85 changed files with 804 additions and 643 deletions

View File

@@ -12,16 +12,16 @@ namespace ReallifeGamemode.Server.Events
public class EnterVehicle : Script
{
[ServerEvent(Event.PlayerEnterVehicle)]
public void OnPlayerEnterVehicle(Client client, GTANetworkAPI.Vehicle vehicle, sbyte seat)
public void OnPlayerEnterVehicle(Player client, GTANetworkAPI.Vehicle vehicle, sbyte seat)
{
if (seat != -1)
return;
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if (client.GetUser().FactionId != null && (veh.FactionId == client.GetUser().FactionId) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData("weaponDeal") == true)
if (client.GetUser().FactionId != null && (veh.FactionId == client.GetUser().FactionId) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
{
Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
if (vector == null)
if (vector == new Vector3())
return;
List<Vector3> dealPoint = new List<Vector3>();
dealPoint.Add(vector);