RAGE Multiplayer 1.1.0-DP Update

/freeze was obselete and removed
/unfreeze was obselete and removed
/spectate was obselete and removed
This commit is contained in:
Siga
2020-02-24 21:18:54 +01:00
parent 0d5731fb11
commit edf06f4478
85 changed files with 804 additions and 643 deletions

View File

@@ -13,13 +13,13 @@ namespace ReallifeGamemode.Server.Events
public class ExitVehicle : Script
{
[ServerEvent(Event.PlayerExitVehicleAttempt)]
public void OnPlayerExitVehicle(Client client, GTANetworkAPI.Vehicle vehicle)
public void OnPlayerExitVehicle(Player client, GTANetworkAPI.Vehicle vehicle)
{
if (client.VehicleSeat != -1)
return;
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if ((client.GetUser().FactionId != null) && (veh.FactionId == client.GetUser().FactionId) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData("weaponDeal") == true)
if ((client.GetUser().FactionId != null) && (veh.FactionId == client.GetUser().FactionId) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
{
CheckPointHandle.RemovePlayerHandlerFromList(client);
client.TriggerEvent("destroyCP");