RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -13,13 +13,13 @@ namespace ReallifeGamemode.Server.Events
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public class ExitVehicle : Script
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{
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[ServerEvent(Event.PlayerExitVehicleAttempt)]
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public void OnPlayerExitVehicle(Client client, GTANetworkAPI.Vehicle vehicle)
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public void OnPlayerExitVehicle(Player client, GTANetworkAPI.Vehicle vehicle)
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{
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if (client.VehicleSeat != -1)
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return;
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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if ((client.GetUser().FactionId != null) && (veh.FactionId == client.GetUser().FactionId) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData("weaponDeal") == true)
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if ((client.GetUser().FactionId != null) && (veh.FactionId == client.GetUser().FactionId) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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{
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CheckPointHandle.RemovePlayerHandlerFromList(client);
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client.TriggerEvent("destroyCP");
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