RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -10,7 +10,7 @@ namespace ReallifeGamemode.Server.Events
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public class UpdateCharacterWeapon : Script
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{
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[RemoteEvent("updateWeaponSelection")]
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public void UpdateWeaponSelection(Client client, string weaponModel, int slot)
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public void UpdateWeaponSelection(Player client, string weaponModel, int slot)
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{
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if (weaponModel == "Keine")
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{
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@@ -43,14 +43,14 @@ namespace ReallifeGamemode.Server.Events
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}
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[RemoteEvent("cancelWeaponSelection")]
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public void CancelWeaponSelection(Client client)
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public void CancelWeaponSelection(Player client)
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{
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client.RemoveAllWeapons();
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}
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[RemoteEvent("saveWeaponSelection")]
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public void SaveWeaponSelection(Client client, string primaryModel, string secondaryModel, string meleeModel, string specialModel)
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public void SaveWeaponSelection(Player client, string primaryModel, string secondaryModel, string meleeModel, string specialModel)
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{
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client.RemoveAllWeapons();
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if (!uint.TryParse(primaryModel, out uint primary))
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