RAGE Multiplayer 1.1.0-DP Update

/freeze was obselete and removed
/unfreeze was obselete and removed
/spectate was obselete and removed
This commit is contained in:
Siga
2020-02-24 21:18:54 +01:00
parent 0d5731fb11
commit edf06f4478
85 changed files with 804 additions and 643 deletions

View File

@@ -11,9 +11,9 @@ namespace ReallifeGamemode.Server.Events
public class Vehicle : Script
{
[RemoteEvent("VehicleMenu_ToggleEngine")]
public void VehicleMenuToggleEngineEvent(Client player)
public void VehicleMenuToggleEngineEvent(Player player)
{
if (player.IsInVehicle && player.VehicleSeat == -1)
if (player.IsInVehicle && player.VehicleSeat == 0)
{
GTANetworkAPI.Vehicle v = player.Vehicle;
@@ -72,9 +72,9 @@ namespace ReallifeGamemode.Server.Events
}
[RemoteEvent("VehicleMenu_LockCar")]
public static void VehicleMenuLockCarEvent(Client player)
public static void VehicleMenuLockCarEvent(Player player)
{
if (player.IsInVehicle && player.VehicleSeat == -1)
if (player.IsInVehicle && player.VehicleSeat == 0)
{
GTANetworkAPI.Vehicle v = player.Vehicle;
@@ -182,9 +182,9 @@ namespace ReallifeGamemode.Server.Events
}
[RemoteEvent("CLIENT:VehicleMenu_ParkCar")]
public void VehicleMenuParkCarEvent(Client player)
public void VehicleMenuParkCarEvent(Player player)
{
if (player.IsInVehicle && player.VehicleSeat == -1)
if (player.IsInVehicle && player.VehicleSeat == 0)
{
GTANetworkAPI.Vehicle v = player.Vehicle;
@@ -247,7 +247,7 @@ namespace ReallifeGamemode.Server.Events
}
[RemoteEvent("VehicleMenu_ToggleSingleDoor")]
public void VehicleMenuToggleSingleDoorEvent(Client player, int door)
public void VehicleMenuToggleSingleDoorEvent(Player player, int door)
{
if (!player.IsInVehicle) return;
GTANetworkAPI.Vehicle veh = player.Vehicle;
@@ -260,7 +260,7 @@ namespace ReallifeGamemode.Server.Events
}
[RemoteEvent("VehicleMenu_OpenAllDoors")]
public void VehicleMenuOpenAllDoorsEvent(Client player)
public void VehicleMenuOpenAllDoorsEvent(Player player)
{
if (!player.IsInVehicle) return;
GTANetworkAPI.Vehicle veh = player.Vehicle;
@@ -272,7 +272,7 @@ namespace ReallifeGamemode.Server.Events
}
[RemoteEvent("VehicleMenu_CloseAllDoors")]
public void VehicleMenuCloseAllDoorsEvent(Client player)
public void VehicleMenuCloseAllDoorsEvent(Player player)
{
if (!player.IsInVehicle) return;
GTANetworkAPI.Vehicle veh = player.Vehicle;