RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -11,9 +11,9 @@ namespace ReallifeGamemode.Server.Events
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public class Vehicle : Script
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{
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[RemoteEvent("VehicleMenu_ToggleEngine")]
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public void VehicleMenuToggleEngineEvent(Client player)
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public void VehicleMenuToggleEngineEvent(Player player)
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{
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if (player.IsInVehicle && player.VehicleSeat == -1)
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if (player.IsInVehicle && player.VehicleSeat == 0)
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{
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GTANetworkAPI.Vehicle v = player.Vehicle;
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@@ -72,9 +72,9 @@ namespace ReallifeGamemode.Server.Events
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}
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[RemoteEvent("VehicleMenu_LockCar")]
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public static void VehicleMenuLockCarEvent(Client player)
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public static void VehicleMenuLockCarEvent(Player player)
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{
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if (player.IsInVehicle && player.VehicleSeat == -1)
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if (player.IsInVehicle && player.VehicleSeat == 0)
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{
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GTANetworkAPI.Vehicle v = player.Vehicle;
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@@ -182,9 +182,9 @@ namespace ReallifeGamemode.Server.Events
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}
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[RemoteEvent("CLIENT:VehicleMenu_ParkCar")]
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public void VehicleMenuParkCarEvent(Client player)
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public void VehicleMenuParkCarEvent(Player player)
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{
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if (player.IsInVehicle && player.VehicleSeat == -1)
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if (player.IsInVehicle && player.VehicleSeat == 0)
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{
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GTANetworkAPI.Vehicle v = player.Vehicle;
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@@ -247,7 +247,7 @@ namespace ReallifeGamemode.Server.Events
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}
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[RemoteEvent("VehicleMenu_ToggleSingleDoor")]
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public void VehicleMenuToggleSingleDoorEvent(Client player, int door)
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public void VehicleMenuToggleSingleDoorEvent(Player player, int door)
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{
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if (!player.IsInVehicle) return;
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GTANetworkAPI.Vehicle veh = player.Vehicle;
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@@ -260,7 +260,7 @@ namespace ReallifeGamemode.Server.Events
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}
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[RemoteEvent("VehicleMenu_OpenAllDoors")]
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public void VehicleMenuOpenAllDoorsEvent(Client player)
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public void VehicleMenuOpenAllDoorsEvent(Player player)
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{
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if (!player.IsInVehicle) return;
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GTANetworkAPI.Vehicle veh = player.Vehicle;
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@@ -272,7 +272,7 @@ namespace ReallifeGamemode.Server.Events
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}
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[RemoteEvent("VehicleMenu_CloseAllDoors")]
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public void VehicleMenuCloseAllDoorsEvent(Client player)
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public void VehicleMenuCloseAllDoorsEvent(Player player)
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{
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if (!player.IsInVehicle) return;
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GTANetworkAPI.Vehicle veh = player.Vehicle;
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