RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -22,7 +22,7 @@ namespace ReallifeGamemode.Server.Finance
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{
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public static Dictionary<int, Paycheck> Paychecks { get; set; } = new Dictionary<int, Paycheck>();
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public static (int, float, float) GetEconomyClass(Client client, int wage)
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public static (int, float, float) GetEconomyClass(Player client, int wage)
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{
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int bankAccount = client.GetUser().GetBankAccount().Balance;
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float financialHelp = -(float)Math.Pow(1.0005, -bankAccount) * -1000;
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@@ -33,7 +33,7 @@ namespace ReallifeGamemode.Server.Finance
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return (bankAccount, financialHelp, financialInterest);
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}
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public static int GetVehicleTaxation(Client client)
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public static int GetVehicleTaxation(Player client)
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{
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int vehicleTaxation = 0;
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using (var dbContext = new DatabaseContext())
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@@ -141,7 +141,7 @@ namespace ReallifeGamemode.Server.Finance
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return vehicleTaxation;
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}
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public static float GetPropertyTaxation(Client client)
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public static float GetPropertyTaxation(Player client)
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{
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float propertyTaxation = 0;
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User user = client.GetUser();
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@@ -154,7 +154,7 @@ namespace ReallifeGamemode.Server.Finance
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}
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public static void SetPaycheck(Client client, int wage)
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public static void SetPaycheck(Player client, int wage)
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{
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(int bankAccount, float financialHelp, float financialInterest) = GetEconomyClass(client, wage);
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float propertyTax = GetPropertyTaxation(client);
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@@ -169,7 +169,7 @@ namespace ReallifeGamemode.Server.Finance
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ReleasePayDay(client, paycheck);
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}
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private static int GetRentalFees(Client client)
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private static int GetRentalFees(Player client)
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{
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using (var dbContext = new DatabaseContext())
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{
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@@ -178,7 +178,7 @@ namespace ReallifeGamemode.Server.Finance
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}
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}
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public static void ReleasePayDay(Client client, Paycheck paycheck)
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public static void ReleasePayDay(Player client, Paycheck paycheck)
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{
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using (var dbContext = new DatabaseContext())
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{
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