RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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[RemoteEvent("creatorSave")]
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public void CreatorSave(Client player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
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public void CreatorSave(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
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{
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var jParentData = JObject.Parse(parentData);
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var jFeatureData = JArray.Parse(featureData);
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@@ -178,8 +178,8 @@ namespace ReallifeGamemode.Server.Managers
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/// <summary>
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/// Wendet den Character eines Spielers auf diesen an
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/// </summary>
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/// <param name="player">Der Client, dessen Aussehen man setzen will</param>
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public static void ApplyCharacter(Client player)
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/// <param name="player">Der Player, dessen Aussehen man setzen will</param>
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public static void ApplyCharacter(Player player)
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{
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var userId = player.GetUser().Id;
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using (var loadCharacter = new DatabaseContext())
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