RAGE Multiplayer 1.1.0-DP Update

/freeze was obselete and removed
/unfreeze was obselete and removed
/spectate was obselete and removed
This commit is contained in:
Siga
2020-02-24 21:18:54 +01:00
parent 0d5731fb11
commit edf06f4478
85 changed files with 804 additions and 643 deletions

View File

@@ -110,7 +110,7 @@ namespace ReallifeGamemode.Server.Managers
public static int GetInteriorIdFromExitColShape(NetHandle handle) => _interiorExitColShapes.FirstOrDefault(c => c.Value.Value == handle.Value).Key;
[ServerEvent(Event.PlayerEnterColshape)]
public void InteriorManagerPlayerEnterColshapeEvent(ColShape colShape, Client player)
public void InteriorManagerPlayerEnterColshapeEvent(ColShape colShape, Player player)
{
int enterId = GetInteriorIdFromEnterColShape(colShape);
int exitId = GetInteriorIdFromExitColShape(colShape);
@@ -127,7 +127,7 @@ namespace ReallifeGamemode.Server.Managers
}
[ServerEvent(Event.PlayerExitColshape)]
public void InteriorManagerPlayerExitColshapeEvent(ColShape colShape, Client player)
public void InteriorManagerPlayerExitColshapeEvent(ColShape colShape, Player player)
{
if (GetInteriorIdFromEnterColShape(colShape) != 0 || GetInteriorIdFromExitColShape(colShape) != 0)
{
@@ -136,7 +136,7 @@ namespace ReallifeGamemode.Server.Managers
}
[RemoteEvent("InteriorManager_UseTeleport")]
public void InteriorManagerUseTeleportEvent(Client player, int id, int enterExit)
public void InteriorManagerUseTeleportEvent(Player player, int id, int enterExit)
{
Interior interior = GetInteriorById(id);
player.Position = enterExit == 0 ? interior.ExitPosition : interior.EnterPosition;