RAGE Multiplayer 1.1.0-DP Update

/freeze was obselete and removed
/unfreeze was obselete and removed
/spectate was obselete and removed
This commit is contained in:
Siga
2020-02-24 21:18:54 +01:00
parent 0d5731fb11
commit edf06f4478
85 changed files with 804 additions and 643 deletions

View File

@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Managers
{
[RemoteEvent("OnSaveBlipData")]
public static void OnSaveBlipData(Client player, string blipSprite, string blipName, string blipScale, string blipColor,
public static void OnSaveBlipData(Player player, string blipSprite, string blipName, string blipScale, string blipColor,
string blipAlpha, string blipDrawDistance, string blipShortRange, string blipRotation, string blipDimension)
{
float x = player.Position.X;
@@ -185,7 +185,7 @@ namespace ReallifeGamemode.Server.Managers
}
}
public static void SaveGotoPoint(Client player, string description)
public static void SaveGotoPoint(Player player, string description)
{
using (var saveData = new DatabaseContext())
{
@@ -207,7 +207,7 @@ namespace ReallifeGamemode.Server.Managers
using (var saveAll = new DatabaseContext())
{
//Alle Spieler
foreach (Client player in NAPI.Pools.GetAllPlayers())
foreach (Player player in NAPI.Pools.GetAllPlayers())
{
Vector3 pos = player.Position;
User user = player.GetUser(saveAll);