RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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[RemoteEvent("OnSaveBlipData")]
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public static void OnSaveBlipData(Client player, string blipSprite, string blipName, string blipScale, string blipColor,
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public static void OnSaveBlipData(Player player, string blipSprite, string blipName, string blipScale, string blipColor,
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string blipAlpha, string blipDrawDistance, string blipShortRange, string blipRotation, string blipDimension)
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{
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float x = player.Position.X;
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@@ -185,7 +185,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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public static void SaveGotoPoint(Client player, string description)
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public static void SaveGotoPoint(Player player, string description)
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{
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using (var saveData = new DatabaseContext())
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{
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@@ -207,7 +207,7 @@ namespace ReallifeGamemode.Server.Managers
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using (var saveAll = new DatabaseContext())
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{
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//Alle Spieler
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foreach (Client player in NAPI.Pools.GetAllPlayers())
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foreach (Player player in NAPI.Pools.GetAllPlayers())
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{
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Vector3 pos = player.Position;
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User user = player.GetUser(saveAll);
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