RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -8,13 +8,13 @@ namespace ReallifeGamemode.Server.Util
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{
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public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
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public static void DeleteCheckpoints(Client player)
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public static void DeleteCheckpoints(Player player)
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{
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RemovePlayerHandlerFromList(player);
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player.TriggerEvent("destroyCP");
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}
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public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID, int markerSize, string nEvent)
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public static void StartCheckPointRoute(Player player, IEnumerable<Vector3> nListCps, int delay, int markerID, int markerSize, string nEvent)
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{
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RemovePlayerHandlerFromList(player);
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CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID, markerSize, nEvent);
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@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Util
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playerHandle.StartRoute();
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}
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public static void RemovePlayerHandlerFromList(Client player)
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public static void RemovePlayerHandlerFromList(Player player)
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{
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CheckPointListForPlayer temp = null;
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for (int a = 0; a < listHandle.Count; a++)
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@@ -38,7 +38,7 @@ namespace ReallifeGamemode.Server.Util
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}
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[RemoteEvent("playerInCheckpoint")]
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public void PlayerInCheckpoint(Client user)
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public void PlayerInCheckpoint(Player user)
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{
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CheckPointListForPlayer temp = null;
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for (int a = 0; a < listHandle.Count; a++)
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@@ -56,7 +56,7 @@ namespace ReallifeGamemode.Server.Util
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public class CheckPointListForPlayer
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{
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public IEnumerable<Vector3> list = new List<Vector3>();
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public Client player;
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public Player player;
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public int delay = 0;
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public int markerID;
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public int markerSize;
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@@ -64,7 +64,7 @@ namespace ReallifeGamemode.Server.Util
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int checkPointsDone = 0;
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public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID, int nMarkerSize, string nEvent)
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public CheckPointListForPlayer(Player nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID, int nMarkerSize, string nEvent)
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{
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this.player = nPlayer;
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this.list = nList;
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