RAGE Multiplayer 1.1.0-DP Update

/freeze was obselete and removed
/unfreeze was obselete and removed
/spectate was obselete and removed
This commit is contained in:
Siga
2020-02-24 21:18:54 +01:00
parent 0d5731fb11
commit edf06f4478
85 changed files with 804 additions and 643 deletions

View File

@@ -8,13 +8,13 @@ namespace ReallifeGamemode.Server.Util
{
public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
public static void DeleteCheckpoints(Client player)
public static void DeleteCheckpoints(Player player)
{
RemovePlayerHandlerFromList(player);
player.TriggerEvent("destroyCP");
}
public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID, int markerSize, string nEvent)
public static void StartCheckPointRoute(Player player, IEnumerable<Vector3> nListCps, int delay, int markerID, int markerSize, string nEvent)
{
RemovePlayerHandlerFromList(player);
CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID, markerSize, nEvent);
@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Util
playerHandle.StartRoute();
}
public static void RemovePlayerHandlerFromList(Client player)
public static void RemovePlayerHandlerFromList(Player player)
{
CheckPointListForPlayer temp = null;
for (int a = 0; a < listHandle.Count; a++)
@@ -38,7 +38,7 @@ namespace ReallifeGamemode.Server.Util
}
[RemoteEvent("playerInCheckpoint")]
public void PlayerInCheckpoint(Client user)
public void PlayerInCheckpoint(Player user)
{
CheckPointListForPlayer temp = null;
for (int a = 0; a < listHandle.Count; a++)
@@ -56,7 +56,7 @@ namespace ReallifeGamemode.Server.Util
public class CheckPointListForPlayer
{
public IEnumerable<Vector3> list = new List<Vector3>();
public Client player;
public Player player;
public int delay = 0;
public int markerID;
public int markerSize;
@@ -64,7 +64,7 @@ namespace ReallifeGamemode.Server.Util
int checkPointsDone = 0;
public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID, int nMarkerSize, string nEvent)
public CheckPointListForPlayer(Player nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID, int nMarkerSize, string nEvent)
{
this.player = nPlayer;
this.list = nList;