RAGE Multiplayer 1.1.0-DP Update

/freeze was obselete and removed
/unfreeze was obselete and removed
/spectate was obselete and removed
This commit is contained in:
Siga
2020-02-24 21:18:54 +01:00
parent 0d5731fb11
commit edf06f4478
85 changed files with 804 additions and 643 deletions

View File

@@ -16,14 +16,14 @@ namespace ReallifeGamemode.Server.WeaponDeal
{
public static bool checkWeaponDbyVehicle(Vehicle vehicle)
{
if (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData("WeaponDealLoad") == false)
if (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false)
return false;
return true;
}
[RemoteEvent("startWeaponDeal")]
public void SrvEVENT_startWeaponDeal(Client client)
public void SrvEVENT_startWeaponDeal(Player client)
{
var user = client.GetUser();
using (var context = new DatabaseContext())
@@ -77,7 +77,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
[RemoteEvent("loadWeaponTransport")]
public void SrvEVENT_loadWeaponTransport(Client client)
public void SrvEVENT_loadWeaponTransport(Player client)
{
if ((VehicleHash)client.Vehicle.Model != VehicleHash.Burrito3)
return;