RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
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@@ -16,14 +16,14 @@ namespace ReallifeGamemode.Server.WeaponDeal
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{
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public static bool checkWeaponDbyVehicle(Vehicle vehicle)
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{
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if (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData("WeaponDealLoad") == false)
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if (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false)
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return false;
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return true;
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}
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[RemoteEvent("startWeaponDeal")]
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public void SrvEVENT_startWeaponDeal(Client client)
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public void SrvEVENT_startWeaponDeal(Player client)
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{
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var user = client.GetUser();
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using (var context = new DatabaseContext())
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@@ -77,7 +77,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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[RemoteEvent("loadWeaponTransport")]
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public void SrvEVENT_loadWeaponTransport(Client client)
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public void SrvEVENT_loadWeaponTransport(Player client)
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{
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if ((VehicleHash)client.Vehicle.Model != VehicleHash.Burrito3)
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return;
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