Refresh PunkteSystem

This commit is contained in:
Mac_Slash
2020-04-10 20:01:34 +02:00
parent e9d1165402
commit ee01a5a903
2 changed files with 59 additions and 50 deletions

View File

@@ -398,7 +398,7 @@ namespace ReallifeGamemode.Server.Managers
string targetname = NAPI.Player.GetPlayerName(target);
if (target.GetUser().DriverLicenseVehicle == false && target.GetUser().DriverLicenseBike == false)
{
if (amount > 0 && amount < 9)
if (amount > -9 && amount < 9)
{
using (var dbContext = new DatabaseContext())
{
@@ -408,7 +408,16 @@ namespace ReallifeGamemode.Server.Managers
}
player.SendNotification($"~w~Du hast ~y~{targetname} ~b~{amount} ~w~Strafpunkte gegeben. Grund: ~g~{reason}~w~.");
target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ~y~{amount} ~w~Strafpunkte gegeben.", true);
if (target.GetUser().Points >= 8)
if(target.GetUser().Points < 0)
{
using (var dbContext = new DatabaseContext())
{
User target2 = target.GetUser(dbContext);
target2.Points = 0;
dbContext.SaveChanges();
}
}
else if (target.GetUser().Points >= 8)
{
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~r~8/8 ~x~Strafpunkten.", true);
target.SendNotification($"~w~Dir wird ~r~Auo- ~w~und ~r~Motorradführerschein ~w~entzogen.", true);