Added map improvements, begin tuning sync for turbo and headlights, fix error on disconnect when crash
This commit is contained in:
@@ -46,8 +46,6 @@ namespace reallife_gamemode.Server.Managers
|
||||
tLabel.AttachTo(current, "chassis", new Vector3(0, 0, 1.5), new Vector3(0, 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace reallife_gamemode.Server.Managers
|
||||
{
|
||||
private static readonly List<string> _enabledMods = new List<string>()
|
||||
{
|
||||
|
||||
"polamggtr"
|
||||
};
|
||||
|
||||
private static Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>();
|
||||
|
||||
Reference in New Issue
Block a user