haus blips revive
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@@ -6,6 +6,6 @@ namespace ReallifeGamemode.Server.Core.API
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{
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public interface IBlipAPI
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{
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IBlip CreateBlip(uint sprite, Position position, string name, byte color, byte alpha, float scale, float drawDistance, bool shortRange);
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IBlip CreateBlip(uint sprite, Position position, string name, byte color, float scale, byte alpha = 255, float drawDistance = 0, bool shortRange = false);
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}
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}
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