add armor as lonley item
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@@ -33,7 +33,8 @@ export default function weaponList(globalData: IGlobalData) {
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var melees;
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var specialsWep;
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var time;
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var armor;
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var primary = "";
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var secondary = "";
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var melee = "";
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@@ -43,7 +44,7 @@ export default function weaponList(globalData: IGlobalData) {
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//Weapon Menu
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount) => {
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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@@ -53,7 +54,7 @@ export default function weaponList(globalData: IGlobalData) {
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melees = meleesArr;
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specialsWep = specialsArr;
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time = JSON.parse(jsonTime);
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armor = armorArr;
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let dealItem = new UIMenuListItem("Waffentransport", "", new ItemsCollection(time));
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dealItem.BackColor = new Color(204, 170, 0);
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@@ -65,10 +66,11 @@ export default function weaponList(globalData: IGlobalData) {
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weaponMenu.AddItem(new UIMenuListItem("Sekundäre", "", new ItemsCollection(primaries)));
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weaponMenu.AddItem(new UIMenuListItem("Nahkampf", "", new ItemsCollection(melees)));
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weaponMenu.AddItem(new UIMenuListItem("Spezial", "", new ItemsCollection(specialsWep)));
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weaponMenu.AddItem(new UIMenuListItem("Schutzweste", "", new ItemsCollection(armor)));
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weaponMenu.AddItem(saveItem);
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weaponMenu.AddItem(WeaponStockItem);
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weaponMenu.BindMenuToItem(getWeaponStockMenu(weaponMenu), WeaponStockItem);
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weaponMenu.AddItem(dealItem);
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weaponMenu.AddItem(saveItem);
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weaponMenu.AddItem(cancelItem);
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weaponMenu.Visible = true;
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@@ -102,6 +104,13 @@ export default function weaponList(globalData: IGlobalData) {
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specialWep = String(item.SelectedItem.DisplayText);
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}
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break;
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case "Schutzweste":
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if (item.SelectedItem.DisplayText === "Keine") {
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armor = "";
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} else {
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armor = String(item.SelectedItem.DisplayText);
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}
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break;
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}
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});
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@@ -149,7 +158,7 @@ export default function weaponList(globalData: IGlobalData) {
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weaponMenu.ItemSelect.on((item) => {
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if (item.Text === "Waffen Nehmen") {
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mp.events.callRemote("saveWeaponSelection", primary, secondary, melee, specialWep);
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mp.events.callRemote("saveWeaponSelection", primary, secondary, melee, specialWep, armor);
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weaponMenu.Close();
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globalData.InMenu = false;
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} else if (item.Text === "Abbrechen") {
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