add armor as lonley item
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@@ -341,6 +341,7 @@ namespace ReallifeGamemode.Server.Events
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List<string> secondarys = new List<string>();
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List<string> melees = new List<string>();
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List<string> specials = new List<string>();
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List<string> armor = new List<string>();
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List<string> timer = new List<string>();
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int pistol_Amount = 0;
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int pistol50_Amount = 0;
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@@ -358,6 +359,7 @@ namespace ReallifeGamemode.Server.Events
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secondarys.Add("Keine");
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melees.Add("Keine");
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specials.Add("Keine");
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armor.Add("Keine");
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using (var context = new DatabaseContext())
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{
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@@ -428,6 +430,11 @@ namespace ReallifeGamemode.Server.Events
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if (user.FactionRank.Order >= weapon.Rank)
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specials.Add(weapon.WeaponModel.ToString());
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break;
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case 5:
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if (user.FactionRank.Order >= weapon.Rank)
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armor.Add(weapon.WeaponModel.ToString());
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break;
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}
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}
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@@ -478,7 +485,7 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), pistol_Amount.ToString(), pistol50_Amount.ToString(), Pistol_mk2_Amount.ToString(), Combatpistol_Amount.ToString(), SMG_Amount.ToString(), Carbinerifle_Amount.ToString(), Compactrifle_Amount.ToString(), sniperrifle_Amount.ToString(), Pumpshotgun_Amount.ToString(), Schutzweste_Amount.ToString(), Stungun_Amount.ToString());
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player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), armor.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), pistol_Amount.ToString(), pistol50_Amount.ToString(), Pistol_mk2_Amount.ToString(), Combatpistol_Amount.ToString(), SMG_Amount.ToString(), Carbinerifle_Amount.ToString(), Compactrifle_Amount.ToString(), sniperrifle_Amount.ToString(), Pumpshotgun_Amount.ToString(), Schutzweste_Amount.ToString(), Stungun_Amount.ToString()); ;
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}
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if (nearestJailReleasePoint != null)
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{
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