add armor as lonley item

This commit is contained in:
Michael
2020-06-08 18:07:36 +02:00
parent 2cf5d979dc
commit ee90e85ebd
3 changed files with 34 additions and 12 deletions

View File

@@ -39,6 +39,10 @@ namespace ReallifeGamemode.Server.Events
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 5)
{
client.Armor = 100;
}
}
[RemoteEvent("cancelWeaponSelection")]
@@ -48,7 +52,7 @@ namespace ReallifeGamemode.Server.Events
}
[RemoteEvent("saveWeaponSelection")]
public void SaveWeaponSelection(Player client, string primaryModel, string secondaryModel, string meleeModel, string specialModel)
public void SaveWeaponSelection(Player client, string primaryModel, string secondaryModel, string meleeModel, string specialModel, string armor)
{
client.RemoveAllWeapons();
if (!uint.TryParse(primaryModel, out uint primary))
@@ -70,17 +74,16 @@ namespace ReallifeGamemode.Server.Events
client.GiveWeapon((WeaponHash)primary, 300);
client.GiveWeapon((WeaponHash)secondary, 100);
client.GiveWeapon((WeaponHash)melee, 1);
if (specialModel != "Schutzweste")
{
client.Armor = 0;
if (!uint.TryParse(specialModel, out uint special))
{
if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
}
client.GiveWeapon((WeaponHash)special, 30);
}
else
if(armor == "Schutzweste")
{
client.Armor = 100;
}
@@ -100,6 +103,9 @@ namespace ReallifeGamemode.Server.Events
FactionWeapon slot4 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == specialModel).FirstOrDefault();
if (slot4 != null)
slot4.Ammount -= 1;
FactionWeapon slot5 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == armor).FirstOrDefault();
if (slot5 != null)
slot5.Ammount -= 1;
context.SaveChanges();
}
}