Merge remote-tracking branch 'origin/develop' into develop
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@@ -1547,6 +1547,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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ServerVehicle veh = VehicleManager.GetServerVehicleFromVehicle(targetVeh);
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if (veh != null)
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{
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ChatService.ErrorMessage(player, "Dieses Fahrzeug wird von einem Server-System benutzt: ~m~" + veh.GetType().Name);
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@@ -9,11 +9,26 @@ using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Services;
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namespace ReallifeGamemode.Server.Commands
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{
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internal class UserCommands : Script
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{
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[Command("id", "~m~Benutzung: ~s~/id")]
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public void CmdUserId(Player player, String targetname)
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{
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Player target = PlayerService.GetPlayerByNameOrId(targetname);
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if (target == null)
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{
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player.SendChatMessage("~c~Spieler ist nicht online.");
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} else
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{
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player.SendChatMessage("~c~ID: (" + target.Id + ") " + target.Name);
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}
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}
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[Command("dice", "~m~Benutzung: ~s~/dice")]
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public void CmdUserDice(Player player)
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{
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