Miese Corona Zeiten push für Lenhardt
This commit is contained in:
@@ -1,26 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Business;
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using System.Text.RegularExpressions;
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using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Server.Wanted;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Business;
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using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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using ReallifeGamemode.Services;
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/**
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* @overview Life of German Reallife - Admin Commands (Admin.cs)
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@@ -32,8 +31,8 @@ namespace ReallifeGamemode.Server.Commands
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{
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public class AdminCommands : Script
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{
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#region Todo
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[Command("eat", "~m~Benutzung: ~s~/eat [Item]")]
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public void CmdAdminEat(Player player, string item)
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{
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@@ -126,8 +125,10 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, msg);
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}
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#endregion
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#endregion Todo
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#region ahelp
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[Command("ahelp", "~m~Benutzung: ~s~/ahelp")]
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public void CmdAdminHelp(Player player)
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{
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@@ -143,35 +144,39 @@ namespace ReallifeGamemode.Server.Commands
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case AdminLevel.MAPPING:
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ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position");
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break;
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case AdminLevel.ENTWICKLUNG:
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ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position");
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break;
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case AdminLevel.SUPPORTER:
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ChatService.SendMessage(player, "~b~ " + "/tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick");
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break;
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case AdminLevel.ADMIN:
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ChatService.SendMessage(player, "~b~ " + "/a, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist");
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break;
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case AdminLevel.ADMIN2:
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ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props");
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break;
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case AdminLevel.ADMIN3:
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ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetarmor, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp");
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break;
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case AdminLevel.HEADADMIN:
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ChatService.SendMessage(player, "~b~ " + "/aspeed, /set, /setmoney, /givemoney, /sethandmoney, /givehandmoney, /paydaydrop, /setwage, /freekh, /ainvite, /makeleader, /managefactionranks, /setweaponrack, /rmweaponrack, /setweaponrank, /giveitem, /inventory, /save, /remove, /house, /setbusinessbankbalance, /reloaddors, /interior, /editmode, /setbliptemplate, /ipl, /load, /quicksavemode, /createturf, /setturf, /cancleturf, /reloadturfs, /deleteturfs, /setturfpoint");
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break;
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case AdminLevel.PROJEKTLEITUNG:
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ChatService.SendMessage(player, "~b~ " + "/makeadmin, /whitelist, /blind");
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break;
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}
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}
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}
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#endregion
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#endregion ahelp
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#region Mapping / Entwicklung
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@@ -219,9 +224,10 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "Position: X Y Z: " + player.Position + " Richtung: " + player.Heading);
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}
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#endregion Mapping / Entwicklung
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#endregion
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#region Support
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[Command("tsupport", "~m~Benutzung: ~s~/tsupport", Alias = "ts")]
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public void tsup(Player player)
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{
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@@ -242,8 +248,6 @@ namespace ReallifeGamemode.Server.Commands
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GlobalHelper.tsupAdmins.Remove(player);
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ChatService.SendMessage(player, "!{#ee4d2e}** " + "Du befindest dich nicht mehr im T-Support");
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using (var dbContext = new DatabaseContext())
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{
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User targetUser = player.GetUser(dbContext);
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@@ -252,12 +256,15 @@ namespace ReallifeGamemode.Server.Commands
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case null:
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player.SetSharedData("blipColor", 0);
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break;
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case 8:
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player.SetSharedData("blipColor", 83);
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break;
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case 7:
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player.SetSharedData("blipColor", 52);
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break;
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case 4:
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player.SetSharedData("blipColor", 5);
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break;
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@@ -281,8 +288,6 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.Broadcast("~g~[SUPPORT] " + player.Name + " hat sich zum Support angemeldet");
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player.TriggerEvent("toggleADutyMode", true);
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}
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else
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{
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@@ -440,7 +445,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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#endregion
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#endregion Support
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#region ALevel1
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@@ -485,9 +490,6 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.BroadcastAdmin("!{#1db992}** AC " + player.Name + ":~w~ " + message, AdminLevel.ADMIN);
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}
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[Command("gotolist", "~m~Benutzung: ~s~/gotolist")] //TODO Als Browser anzeigeN??
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public void CmdAdminGotoList(Player player)
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{
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@@ -815,7 +817,6 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.Entity.SetEntityVelocity(player.Vehicle, new Vector3());
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}
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else player.Position = new Vector3(p.X, p.Y, p.Z);
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}
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}
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@@ -831,7 +832,6 @@ namespace ReallifeGamemode.Server.Commands
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else player.Position = new Vector3(x, y, z);
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}
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[Command("slap", "~m~Benutzung: ~s~/slap [Spieler] (Höhe)")]
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public void CmdAdminSlap(Player player, string name, int wert = 5)
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{
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@@ -963,8 +963,10 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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#endregion
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#endregion ALevel1
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#region ALevel2
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[Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (Hp)")]
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public void CmdAdminSetHp(Player player, string name, int hp = 100)
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{
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@@ -1130,7 +1132,6 @@ namespace ReallifeGamemode.Server.Commands
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[Command("aclear", "~m~Benutzung: ~s~/aclear [Spieler] [Grund]", GreedyArg = true)]
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public void CmdFactionClear(Player player, string nameOrId, string reason)
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{
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User user = player.GetUser();
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
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{
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@@ -1160,12 +1161,15 @@ namespace ReallifeGamemode.Server.Commands
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case null:
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target.SetSharedData("blipColor", 0);
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break;
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case 8:
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target.SetSharedData("blipColor", 83);
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break;
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case 7:
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target.SetSharedData("blipColor", 52);
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break;
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case 4:
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target.SetSharedData("blipColor", 5);
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break;
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@@ -1176,7 +1180,9 @@ namespace ReallifeGamemode.Server.Commands
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dbContext.SaveChanges();
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}
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}
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#endregion
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#endregion ALevel2
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#region ALevel3
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[Command("adice", "~m~Benutzung: ~s~/adice [Zahl]")]
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@@ -1537,7 +1543,6 @@ namespace ReallifeGamemode.Server.Commands
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TimeManager.PauseTimeManager();
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NAPI.World.SetTime(hour, min, sec);
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return;
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}
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[Command("setweather", "~m~Benutzung: ~s~/setweather [Wetter]")]
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@@ -1600,7 +1605,8 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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#endregion
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#endregion ALevel3
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#region ALevel1337
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[Command("wepmod", "~m~Benutzung: ~s~/wepmod [Variable]")]
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public void CmdWeaponModifier(Player player, float modifier)
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@@ -1618,7 +1624,6 @@ namespace ReallifeGamemode.Server.Commands
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public void CmdAdminGotocp(Player admin)
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{
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admin.TriggerEvent("getCP");
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}
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[RemoteEvent("sendCP")]
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@@ -1725,7 +1730,7 @@ namespace ReallifeGamemode.Server.Commands
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else
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{
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UserItem item = new UserItem() { ItemId = itemId, UserId = target.GetUser().Id, Amount = amount };
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InventoryManager.AddItemToInventory(target, item);
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InventoryManager.AddItemToInventory(target, item.ItemId, item.Amount);
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}
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}
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@@ -1771,7 +1776,6 @@ namespace ReallifeGamemode.Server.Commands
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player.SendNotification("Edit-Mode ~r~deaktiviert");
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player.TriggerEvent("toggleEditMode", false);
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}
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}
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[Command("setbliptemplate", "~m~Benutzung: ~s~/setbliptemplate [byte COLOR] [byte ALPHA] [bool SHORTRANGE] [uint SPRITE] [float SCALE] [string NAME]", GreedyArg = true)]
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@@ -1911,16 +1915,18 @@ namespace ReallifeGamemode.Server.Commands
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case null:
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target.SetSharedData("blipColor", 0);
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break;
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case 8:
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target.SetSharedData("blipColor", 83);
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break;
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case 7:
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target.SetSharedData("blipColor", 52);
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break;
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case 4:
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target.SetSharedData("blipColor", 5);
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break;
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}
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dbContext.SaveChanges();
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}
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@@ -1969,16 +1975,18 @@ namespace ReallifeGamemode.Server.Commands
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case null:
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target.SetSharedData("blipColor", 0);
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break;
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case 8:
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target.SetSharedData("blipColor", 83);
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break;
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case 7:
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target.SetSharedData("blipColor", 52);
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break;
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case 4:
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target.SetSharedData("blipColor", 5);
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break;
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}
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dbContext.SaveChanges();
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@@ -1999,6 +2007,7 @@ namespace ReallifeGamemode.Server.Commands
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case "blip":
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player.TriggerEvent("saveBlip");
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break;
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case "goto":
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if (option1 == null)
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{
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@@ -2020,10 +2029,10 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "Einen Goto-Punkt mit dieser Bezeichnung gibt es schon!");
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}
|
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}
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}
|
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break;
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case "vehicle":
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if (player.IsInVehicle)
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{
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@@ -2036,6 +2045,7 @@ namespace ReallifeGamemode.Server.Commands
|
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}
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else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "fvehicle":
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if (player.IsInVehicle)
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{
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@@ -2074,6 +2084,7 @@ namespace ReallifeGamemode.Server.Commands
|
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}
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else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "jvehicle":
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if (player.IsInVehicle)
|
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{
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@@ -2262,6 +2273,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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#region loadCommand
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[Command("load", "~m~Benutzung: ~s~/load [Typ = OnlineBunkers, ArcadiusBusinessCentre, MazeBankBuilding, LomBank, MazeBankWest, ClubWareHouse, SpecialLocations, GRHYacht, DHYacht, PYacht, AircraftCarrier, BridgeTC, BridgeTN, NorthYankton, ONeilsFarmB, ONeilsFarm, Morgue")]
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public void CmdAdminloadlocation(Player player, string typ)
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{
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@@ -2288,6 +2300,7 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.World.RequestIpl("gr_case4_bunkerclosed");
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ChatService.SendMessage(player, "~y~ Online Bunkers~s~ erfolgreich geladen!");
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break;
|
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case "ArcadiusBusinessCentre":
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NAPI.World.RequestIpl("ex_dt1_02_office_02b");
|
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NAPI.World.RequestIpl("ex_dt1_02_office_02c");
|
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@@ -2304,6 +2317,7 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.World.RequestIpl("imp_dt1_02_modgarage");
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ChatService.SendMessage(player, "~y~ Arcadius Business Centre~s~ erfolgreich geladen!");
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break;
|
||||
|
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case "MazeBankBuilding":
|
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NAPI.World.RequestIpl("ex_dt1_11_office_02b");
|
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NAPI.World.RequestIpl("ex_dt1_11_office_02c");
|
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@@ -2320,6 +2334,7 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.World.RequestIpl("imp_dt1_11_modgarage");
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ChatService.SendMessage(player, "~y~ Maze Bank Building~s~ erfolgreich geladen!");
|
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break;
|
||||
|
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case "LomBank":
|
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NAPI.World.RequestIpl("ex_sm_13_office_02b");
|
||||
NAPI.World.RequestIpl("ex_sm_13_office_02c");
|
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@@ -2336,6 +2351,7 @@ namespace ReallifeGamemode.Server.Commands
|
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NAPI.World.RequestIpl("imp_sm_13_modgarage");
|
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ChatService.SendMessage(player, "~y~Lom Bank~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
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case "MazeBankWest":
|
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NAPI.World.RequestIpl("ex_sm_15_office_02b");
|
||||
NAPI.World.RequestIpl("ex_sm_15_office_02c");
|
||||
@@ -2352,6 +2368,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("imp_sm_15_modgarage");
|
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ChatService.SendMessage(player, "~y~Maze Bank West~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
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case "ClubWareHouse":
|
||||
NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo");
|
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NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo");
|
||||
@@ -2367,6 +2384,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("bkr_bi_hw1_13_int");
|
||||
ChatService.SendMessage(player, "~y~Clubs & Warehouses~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "SpecialLocations":
|
||||
NAPI.World.RequestIpl("cargoship");
|
||||
NAPI.World.RequestIpl("sunkcargoship");
|
||||
@@ -2383,6 +2401,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("FIBlobby");
|
||||
ChatService.SendMessage(player, "~y~Special Locations~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "GRHYacht":
|
||||
NAPI.World.RequestIpl("gr_heist_yacht2");
|
||||
NAPI.World.RequestIpl("gr_heist_yacht2_bar");
|
||||
@@ -2392,6 +2411,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("gr_heist_yacht2_lounge");
|
||||
ChatService.SendMessage(player, "~y~Gunrunning heist Yacht~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "DHYacht":
|
||||
NAPI.World.RequestIpl("hei_yacht_heist");
|
||||
NAPI.World.RequestIpl("hei_yacht_heist_enginrm");
|
||||
@@ -2403,11 +2423,13 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("hei_yacht_heist_LODLights");
|
||||
ChatService.SendMessage(player, "~y~Dignity heist Yacht~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "PYacht":
|
||||
NAPI.World.RequestIpl("smboat");
|
||||
NAPI.World.RequestIpl("smboat_lod");
|
||||
ChatService.SendMessage(player, "~y~Party Yacht~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "AircraftCarrier":
|
||||
NAPI.World.RequestIpl("hei_carrier");
|
||||
NAPI.World.RequestIpl("hei_carrier_DistantLights");
|
||||
@@ -2420,16 +2442,19 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("hei_carrier_LODLights");
|
||||
ChatService.SendMessage(player, "~y~Aircraft Carrier~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "BridgeTC":
|
||||
NAPI.World.RequestIpl("canyonriver01_traincrash");
|
||||
NAPI.World.RequestIpl("canyonriver01_traincrash");
|
||||
ChatService.SendMessage(player, "~y~Bridge Train Crash~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "BridgeTN":
|
||||
NAPI.World.RequestIpl("canyonriver01");
|
||||
NAPI.World.RequestIpl("railing_start");
|
||||
ChatService.SendMessage(player, "~y~Bridge Train Normal~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "NorthYankton":
|
||||
NAPI.World.RequestIpl("prologue01");
|
||||
NAPI.World.RequestIpl("prologue01c");
|
||||
@@ -2464,6 +2489,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("prologuerdb");
|
||||
ChatService.SendMessage(player, "~y~North Yankton~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "ONeilsFarmB":
|
||||
NAPI.World.RequestIpl("farmint");
|
||||
NAPI.World.RequestIpl("farm_burnt");
|
||||
@@ -2472,21 +2498,23 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("des_farmhs_end_occl");
|
||||
ChatService.SendMessage(player, "~y~ONeils Farm Burnt~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "ONeilsFarm":
|
||||
NAPI.World.RequestIpl("farm");
|
||||
NAPI.World.RequestIpl("farm_props");
|
||||
NAPI.World.RequestIpl("farm_int");
|
||||
ChatService.SendMessage(player, "~y~ONeils Farm~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "Morgue":
|
||||
NAPI.World.RequestIpl("coronertrash");
|
||||
NAPI.World.RequestIpl("Coroner_Int_On");
|
||||
ChatService.SendMessage(player, "~y~Morgue~s~ erfolgreich geladen!");
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion loadCommand
|
||||
|
||||
//
|
||||
[Command("managefactionranks", "~m~Benutzung: ~s~/managefactionranks [Fraktions-ID]", Alias = "mfr")]
|
||||
@@ -2713,7 +2741,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
// return;
|
||||
// }
|
||||
|
||||
|
||||
//}
|
||||
|
||||
[Command("reloaddoors", "~m~Benutzung: ~s~/reloaddoors")]
|
||||
@@ -2828,7 +2855,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
dbContext.SaveChanges();
|
||||
ChatService.SendMessage(player, "Waffeneintrag bearbeitet für die Fraktion " + f.Name + ": " + weaponModel + ", SlotId: " + slotId);
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
FactionWeapon fw2 = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
|
||||
@@ -2854,7 +2880,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Command("rmweaponrack", "~m~Benutzung: ~s~/rmweaponrack [Fraktion ID] [Waffen Model]")]
|
||||
public void CmdAdminRmWeaponrack(Player player, int factionID, string weaponModel)
|
||||
{
|
||||
@@ -3016,9 +3041,11 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
player.TriggerEvent("ADMIN:Turf_CreateLeaderBlip");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion ALevel1337
|
||||
|
||||
#region ALevel1338
|
||||
|
||||
[Command("whitelist", "~m~Benutzung: ~s~/whitelist [Add / Remove] [Socialclub Name]")]
|
||||
public void CmdAdminWhitelist(Player player, string option, string scName)
|
||||
{
|
||||
@@ -3123,6 +3150,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
ChatService.SendMessage(target, "~b~[ADMIN]~s~ Du wurdest durch ~y~" + player.Name + " ~s~auf Adminlevel ~y~" + target.GetUser().AdminLevel.GetName() + " ~y~(" + rank + ") ~s~gesetzt.");
|
||||
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast ~y~" + target.Name + " ~s~auf Adminlevel ~y~" + target.GetUser().AdminLevel.GetName() + " ~y~(" + rank + ") ~s~gesetzt.");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion ALevel1338
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user