Miese Corona Zeiten push für Lenhardt
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@@ -1,32 +1,27 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.DrivingSchool
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{
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public class Licenses
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{
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[JsonProperty("drivingLicenseCar")]
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public bool CarLicense { get; set; }
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[JsonProperty("drivingLicenseBike")]
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public bool BikeLicense { get; set; }
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[JsonProperty("flightLicensePlane")]
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public bool PlaneLicense { get; set; }
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[JsonProperty("weaponLicense")]
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public bool WeaponLicense { get; set; }
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public Licenses(bool CarLicense, bool BikeLicense, bool PlaneLicense, bool weaponLicense)
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{
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this.CarLicense = CarLicense;
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this.BikeLicense = BikeLicense;
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this.PlaneLicense = PlaneLicense;
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this.WeaponLicense = weaponLicense;
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}
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[JsonProperty("drivingLicenseCar")]
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public bool CarLicense { get; set; }
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}
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[JsonProperty("drivingLicenseBike")]
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public bool BikeLicense { get; set; }
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[JsonProperty("flightLicensePlane")]
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public bool PlaneLicense { get; set; }
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[JsonProperty("weaponLicense")]
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public bool WeaponLicense { get; set; }
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public Licenses(bool CarLicense, bool BikeLicense, bool PlaneLicense, bool weaponLicense)
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{
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this.CarLicense = CarLicense;
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this.BikeLicense = BikeLicense;
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this.PlaneLicense = PlaneLicense;
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this.WeaponLicense = weaponLicense;
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}
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}
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}
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