Miese Corona Zeiten push für Lenhardt
This commit is contained in:
@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -1,7 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -19,6 +14,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Gewicht => 4000;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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public override int Price => 0;
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}
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}
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -21,6 +16,5 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int HpAmount => 20;
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public override uint Object => 2240524752;
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public override int Price => 150;
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}
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}
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Chickenburger (Chickenburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -3,27 +3,24 @@ using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public abstract class DropItem : IDroppableItem
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{
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public abstract int HpAmount { get; }
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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public void Drop(UserItem uItem, Player player, int amount)
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{
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player.SendNotification("Du hast ~g~" + amount + " ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~weggeworfen.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, amount);
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public abstract int HpAmount { get; }
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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public void Drop(UserItem uItem, Player player, int amount)
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{
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player.SendNotification("Du hast ~g~" + amount + " ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~weggeworfen.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, amount);
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}
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}
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}
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}
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -3,36 +3,33 @@ using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public abstract class FoodItem : IUsableItem
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{
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public abstract int HpAmount { get; }
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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public void Use(UserItem uItem)
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{
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Player player = uItem.GetUser().Player;
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public abstract int HpAmount { get; }
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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int amountToAdd = HpAmount;
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if (player.Health + amountToAdd > 100)
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{
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amountToAdd = 100 - player.Health;
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}
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public void Use(UserItem uItem)
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{
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Player player = uItem.GetUser().Player;
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player.Health += amountToAdd;
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player.SendNotification("Du hast ein/einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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int amountToAdd = HpAmount;
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if (player.Health + amountToAdd > 100)
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{
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amountToAdd = 100 - player.Health;
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}
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player.Health += amountToAdd;
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player.SendNotification("Du hast ein/einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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}
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}
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}
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}
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -2,31 +2,27 @@
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public abstract class WeaponDealItem : IWeaponDealItem
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{
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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public bool noTransfer(Player client, UserItem uItem, FactionVehicle fVeh)
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{
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if (!fVeh.GetOwners().Contains(client.GetUser().FactionId ?? 0))
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return false;
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if (fVeh.Model != VehicleHash.Burrito3)
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return false;
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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return true;
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public bool noTransfer(Player client, UserItem uItem, FactionVehicle fVeh)
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{
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if (!fVeh.GetOwners().Contains(client.GetUser().FactionId ?? 0))
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return false;
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if (fVeh.Model != VehicleHash.Burrito3)
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return false;
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return true;
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}
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}
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}
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}
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@@ -1,9 +1,4 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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