Miese Corona Zeiten push für Lenhardt
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@@ -2,31 +2,27 @@
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public abstract class WeaponDealItem : IWeaponDealItem
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{
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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public bool noTransfer(Player client, UserItem uItem, FactionVehicle fVeh)
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{
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if (!fVeh.GetOwners().Contains(client.GetUser().FactionId ?? 0))
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return false;
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if (fVeh.Model != VehicleHash.Burrito3)
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return false;
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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return true;
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public bool noTransfer(Player client, UserItem uItem, FactionVehicle fVeh)
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{
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if (!fVeh.GetOwners().Contains(client.GetUser().FactionId ?? 0))
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return false;
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if (fVeh.Model != VehicleHash.Burrito3)
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return false;
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return true;
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}
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}
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}
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}
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