Miese Corona Zeiten push für Lenhardt
This commit is contained in:
@@ -1,16 +1,14 @@
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using GTANetworkAPI;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Types;
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using System.Buffers;
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@@ -26,31 +24,30 @@ using ReallifeGamemode.Server.Events;
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namespace ReallifeGamemode.Server.Managers
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{
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public class InteractionManager : Script
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{
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#region Umgebungsinteraktionen PFEILTASTE-HOCH
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#endregion
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#region Eigeninteraktionen PFEILTASTE-RUNTER
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[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
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public void InteractionMenuAcceptInvite(Player player, string type)
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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#region Eigeninteraktionen PFEILTASTE-RUNTER
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if (type == "Fraktion") // Fraktions Invite annehmen
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{
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if (!player.HasData("accept_faction_invite"))
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[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
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public void InteractionMenuAcceptInvite(Player player, string type)
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{
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ChatService.ErrorMessage(player, "Du hast keine Einladung in eine Fraktion erhalten");
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return;
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}
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if (type != "Fraktion" && type != "Gruppe") return;
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if (type == "Fraktion") // Fraktions Invite annehmen
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{
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if (!player.HasData("accept_faction_invite"))
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{
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ChatService.ErrorMessage(player, "Du hast keine Einladung in eine Fraktion erhalten");
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return;
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}
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Player leader = NAPI.Player.GetPlayerFromName(player.GetData<string>("accept_faction_invite"));
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player.ResetData("accept_faction_invite");
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if (leader == null)
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{
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ChatService.ErrorMessage(player, "Die Einladung ist abgelaufen");
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return;
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}
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if (leader == null)
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{
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ChatService.ErrorMessage(player, "Die Einladung ist abgelaufen");
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return;
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}
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using (var dbContext = new DatabaseContext(true))
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{
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@@ -67,205 +64,208 @@ namespace ReallifeGamemode.Server.Managers
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.Where(r => r.FactionId == own.FactionId)
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.FirstOrDefault();
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast die Einladung angenommen.");
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast die Einladung angenommen.");
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switch (own.FactionId)
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{
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default:
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player.SetSharedData("blipColor", 0);
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break;
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case 8:
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player.SetSharedData("blipColor", 83);
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break;
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case 7:
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player.SetSharedData("blipColor", 52);
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break;
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case 4:
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player.SetSharedData("blipColor", 5);
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break;
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}
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dbContext.SaveChanges();
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}
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}
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else if (type == "Gruppe") // Gruppen Einladung annehmen
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{
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if (!player.HasData("accept_group_invite"))
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{
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ChatService.ErrorMessage(player, "Du hast keine Einladung in eine Gruppe erhalten");
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return;
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}
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dbContext.SaveChanges();
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}
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}
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else if (type == "Gruppe") // Gruppen Einladung annehmen
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{
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if (!player.HasData("accept_group_invite"))
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{
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ChatService.ErrorMessage(player, "Du hast keine Einladung in eine Gruppe erhalten");
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return;
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}
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Player leader = NAPI.Player.GetPlayerFromName(player.GetData<string>("accept_group_invite"));
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player.ResetData("accept_group_invite");
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if (leader == null)
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{
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ChatService.ErrorMessage(player, "Die Einladung ist abgelaufen");
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return;
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if (leader == null)
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{
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ChatService.ErrorMessage(player, "Die Einladung ist abgelaufen");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.Group = u.Group;
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own.GroupRank = GroupRank.MEMBER;
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast die Einladung angenommen.");
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dbContext.SaveChanges();
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}
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}
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}
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using (var dbContext = new DatabaseContext())
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[RemoteEvent("CLIENT:InteractionMenu_EndShow")]
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public void InteractionMenuEndShow(Player client)
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{
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.Group = u.Group;
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own.GroupRank = GroupRank.MEMBER;
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast die Einladung angenommen.");
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_EndShow")]
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public void InteractionMenuEndShow(Player client)
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{
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client.ResetData("ShowActive");
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}
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[RemoteEvent("CLIENT:InteractionMenu_Show")]
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public void InteractionMenuShow(Player player, string type, string nameOrId)
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{
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if (type != "License")
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return;
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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if (type == "License")
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{
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if (!playerUser.DriverLicenseBike && !playerUser.DriverLicenseVehicle && !playerUser.FlyingLicensePlane && !playerUser.WeaponLicense)
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{
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player.SendNotification("~r~Sie besitzen keine Scheine!");
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return;
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}
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if (player.Position.DistanceTo(target.Position) > 5)
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return;
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if (target.HasData("ShowActive"))
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{
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player.SendNotification("Spieler ist beschäftigt.");
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return;
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}
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target.SetData("ShowActive", true);
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List<bool> licenses = new List<bool>();
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licenses.Add(playerUser.DriverLicenseVehicle);
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licenses.Add(playerUser.DriverLicenseBike);
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licenses.Add(playerUser.FlyingLicensePlane);
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licenses.Add(playerUser.WeaponLicense);
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target.TriggerEvent("ShowLicenses", player.Name, licenses.ToArray());
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_Invite")]
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public void InteractionMenuInviteFaction(Player player, string type, string nameOrId)
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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if (type == "Fraktion")
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{
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if (playerUser?.FactionId == null || playerUser?.FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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client.ResetData("ShowActive");
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}
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if (targetUser?.FactionId != null)
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[RemoteEvent("CLIENT:InteractionMenu_Show")]
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public void InteractionMenuShow(Player player, string type, string nameOrId)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist schon in einer Fraktion");
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return;
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if (type != "License")
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return;
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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if (type == "License")
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{
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if (!playerUser.DriverLicenseBike && !playerUser.DriverLicenseVehicle && !playerUser.FlyingLicensePlane && !playerUser.WeaponLicense)
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{
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player.SendNotification("~r~Sie besitzen keine Scheine!");
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return;
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}
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if (player.Position.DistanceTo(target.Position) > 5)
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return;
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if (target.HasData("ShowActive"))
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{
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player.SendNotification("Spieler ist beschäftigt.");
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return;
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}
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target.SetData("ShowActive", true);
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List<bool> licenses = new List<bool>();
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licenses.Add(playerUser.DriverLicenseVehicle);
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licenses.Add(playerUser.DriverLicenseBike);
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licenses.Add(playerUser.FlyingLicensePlane);
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licenses.Add(playerUser.WeaponLicense);
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target.TriggerEvent("ShowLicenses", player.Name, licenses.ToArray());
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_Invite")]
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public void InteractionMenuInviteFaction(Player player, string type, string nameOrId)
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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if (type == "Fraktion")
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{
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if (playerUser?.FactionId == null || playerUser?.FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.FactionId != null)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist schon in einer Fraktion");
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return;
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}
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target.SetData("accept_faction_invite", player.Name);
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ChatService.SendMessage(player, "!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + playerUser.Faction.Name + "\" erhalten.");
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ChatService.SendMessage(target, "!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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else if (type == "Gruppe")
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{
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if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.MANAGER)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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ChatService.SendMessage(player, "!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + playerUser.Faction.Name + "\" erhalten.");
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ChatService.SendMessage(target, "!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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else if (type == "Gruppe")
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{
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if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.MANAGER)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.Group != null)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist schon in einer Gruppe");
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return;
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}
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if (targetUser?.Group != null)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist schon in einer Gruppe");
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return;
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}
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target.SetData("accept_group_invite", player.Name);
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ChatService.SendMessage(player, "!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Gruppe gesendet.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Gruppe \"" + playerUser.Group.Name + "\" erhalten.");
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ChatService.SendMessage(target, "!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_Uninvite")]
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public void InteractionMenuInviteGroup(Player player, string type, string name)
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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Player target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
|
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|
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if (type == "Fraktion")
|
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{
|
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if (playerUser?.FactionId == null || playerUser.FactionLeader == false)
|
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{
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ChatService.NotAuthorized(player);
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return;
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ChatService.SendMessage(player, "!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Gruppe gesendet.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Gruppe \"" + playerUser.Group.Name + "\" erhalten.");
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ChatService.SendMessage(target, "!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
|
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}
|
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}
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|
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if (targetUser?.FactionId != playerUser?.FactionId)
|
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[RemoteEvent("CLIENT:InteractionMenu_Uninvite")]
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public void InteractionMenuInviteGroup(Player player, string type, string name)
|
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{
|
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
|
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return;
|
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}
|
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if (type != "Fraktion" && type != "Gruppe") return;
|
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|
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if (player.Handle == target.Handle)
|
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{
|
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ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
|
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return;
|
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}
|
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Player target = PlayerService.GetPlayerByNameOrId(name);
|
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if (target == null || !target.IsLoggedIn())
|
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{
|
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ChatService.PlayerNotFound(player);
|
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return;
|
||||
}
|
||||
|
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if (targetUser?.FactionLeader ?? false)
|
||||
{
|
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ChatService.ErrorMessage(player, "Du kannst keinen Leader uninviten");
|
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return;
|
||||
}
|
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User targetUser = target.GetUser();
|
||||
User playerUser = player.GetUser();
|
||||
|
||||
if (type == "Fraktion")
|
||||
{
|
||||
if (playerUser?.FactionId == null || playerUser.FactionLeader == false)
|
||||
{
|
||||
ChatService.NotAuthorized(player);
|
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return;
|
||||
}
|
||||
|
||||
if (targetUser?.FactionId != playerUser?.FactionId)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.Handle == target.Handle)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetUser?.FactionLeader ?? false)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst keinen Leader uninviten");
|
||||
return;
|
||||
}
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
@@ -290,89 +290,88 @@ namespace ReallifeGamemode.Server.Managers
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetUser?.Group.Id != playerUser?.Group.Id)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
|
||||
return;
|
||||
if (targetUser?.Group.Id != playerUser?.Group.Id)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.Handle == target.Handle)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetUser?.GroupRank >= GroupRank.MANAGER && playerUser?.GroupRank != GroupRank.OWNER)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst keinen Leader uninviten");
|
||||
return;
|
||||
}
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
target.GetUser(dbContext).Group = null;
|
||||
target.GetUser(dbContext).GroupRank = GroupRank.NONE;
|
||||
|
||||
ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Gruppe geworfen.");
|
||||
ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Gruppe geworfen.");
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (player.Handle == target.Handle)
|
||||
[RemoteEvent("CLIENT:InteractionMenu_CallService_Taxi")]
|
||||
public void CallServiceTaxi(Player player, string street, string zone)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
|
||||
return;
|
||||
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
|
||||
|
||||
if (taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst nur einmal ein Taxi rufen");
|
||||
return;
|
||||
}
|
||||
|
||||
taxiJob.TaxiContracts.Add(new TaxiContract()
|
||||
{
|
||||
Name = player.Name,
|
||||
Position = player.Position
|
||||
});
|
||||
|
||||
string msg = $"!{{02FCFF}}{player.Name} hat in der Straße {street} in {zone} ein Taxi gerufen.";
|
||||
ChatService.BroadcastJob(msg, taxiJob);
|
||||
ChatService.SendMessage(player, "!{02FCFF}Du hast erfolgreich ein Taxi zu deiner aktuellen Position gerufen.");
|
||||
}
|
||||
|
||||
if (targetUser?.GroupRank >= GroupRank.MANAGER && playerUser?.GroupRank != GroupRank.OWNER)
|
||||
[RemoteEvent("CLIENT:InteractionMenu_VehicleInteraction")]
|
||||
public void VehicleInteraction(Player player, int id, string selection)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst keinen Leader uninviten");
|
||||
return;
|
||||
}
|
||||
using var dbContext = new DatabaseContext(true);
|
||||
var user = player.GetUser(dbContext);
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
|
||||
target.GetUser(dbContext).Group = null;
|
||||
target.GetUser(dbContext).GroupRank = GroupRank.NONE;
|
||||
|
||||
ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Gruppe geworfen.");
|
||||
ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Gruppe geworfen.");
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:InteractionMenu_CallService_Taxi")]
|
||||
public void CallServiceTaxi(Player player, string street, string zone)
|
||||
{
|
||||
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
|
||||
|
||||
if (taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst nur einmal ein Taxi rufen");
|
||||
return;
|
||||
}
|
||||
|
||||
taxiJob.TaxiContracts.Add(new TaxiContract()
|
||||
{
|
||||
Name = player.Name,
|
||||
Position = player.Position
|
||||
});
|
||||
|
||||
string msg = $"!{{02FCFF}}{player.Name} hat in der Straße {street} in {zone} ein Taxi gerufen.";
|
||||
ChatService.BroadcastJob(msg, taxiJob);
|
||||
ChatService.SendMessage(player, "!{02FCFF}Du hast erfolgreich ein Taxi zu deiner aktuellen Position gerufen.");
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:InteractionMenu_VehicleInteraction")]
|
||||
public void VehicleInteraction(Player player, int id, string selection)
|
||||
{
|
||||
using var dbContext = new DatabaseContext(true);
|
||||
var user = player.GetUser(dbContext);
|
||||
|
||||
var userVehicle = dbContext.UserVehicles.Where(v => v.Id == id && v.UserId == user.Id).FirstOrDefault();
|
||||
if (userVehicle == null)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Das Fahrzeug wurde nicht gefunden");
|
||||
}
|
||||
var userVehicle = dbContext.UserVehicles.Where(v => v.Id == id && v.UserId == user.Id).FirstOrDefault();
|
||||
if (userVehicle == null)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Das Fahrzeug wurde nicht gefunden");
|
||||
}
|
||||
|
||||
GTANetworkAPI.Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(userVehicle);
|
||||
|
||||
if (selection == "Finden")
|
||||
{
|
||||
player.TriggerEvent("SERVER:Util_setWaypoint", veh.Position.X, veh.Position.Y);
|
||||
}
|
||||
else if (selection == "Verkaufen")
|
||||
{
|
||||
var vehPrice = dbContext.ShopVehicles.Where(v => v.Model == userVehicle.Model).Select(v => v.Price).FirstOrDefault();
|
||||
var backPrice = (int)(vehPrice * 0.6);
|
||||
if (selection == "Finden")
|
||||
{
|
||||
player.TriggerEvent("SERVER:Util_setWaypoint", veh.Position.X, veh.Position.Y);
|
||||
}
|
||||
else if (selection == "Verkaufen")
|
||||
{
|
||||
var vehPrice = dbContext.ShopVehicles.Where(v => v.Model == userVehicle.Model).Select(v => v.Price).FirstOrDefault();
|
||||
var backPrice = (int)(vehPrice * 0.6);
|
||||
|
||||
user.BankAccount.Balance += backPrice;
|
||||
user.BankAccount.Balance += backPrice;
|
||||
|
||||
ChatService.SendMessage(player, $"~b~[INFO]~s~ Du hast durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
|
||||
ChatService.SendMessage(player, $"~b~[INFO]~s~ Du hast durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
|
||||
|
||||
dbContext.UserVehicles.Remove(userVehicle);
|
||||
dbContext.SaveChanges();
|
||||
dbContext.UserVehicles.Remove(userVehicle);
|
||||
dbContext.SaveChanges();
|
||||
|
||||
veh.Delete();
|
||||
}
|
||||
@@ -411,7 +410,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
player.SendNotification("~r~Du kannst nur zwischen 1$ und 10000$ angeben!");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
[RemoteEvent("CLIENT:InteractionMenu_LSPD_Points3")]
|
||||
public void InteractionMenu_LSPD_Points3(Player player, string jsonNameOrId, string jsoAmount, string jsonReason)
|
||||
@@ -484,7 +482,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~y~{target.GetUser().Points}/8 ~x~Strafpunkten.", true);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -532,7 +529,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
target.ResetData("ticket_boolean");
|
||||
target.ResetData("ticket_amount");
|
||||
target.ResetData("ticket_player");
|
||||
|
||||
}
|
||||
else if (type == "Abgelehnt")
|
||||
{
|
||||
@@ -543,8 +539,11 @@ namespace ReallifeGamemode.Server.Managers
|
||||
target.ResetData("ticket_player");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion Eigeninteraktionen PFEILTASTE-RUNTER
|
||||
|
||||
#region Spielerinteraktionen PFEILTASTE-LINKS
|
||||
|
||||
[RemoteEvent("openTradeInventory")]
|
||||
public void OpenTradeInventory(Player player, string targetPlayer)
|
||||
{
|
||||
@@ -552,59 +551,58 @@ namespace ReallifeGamemode.Server.Managers
|
||||
player.TriggerEvent("openTradeMenu", targetPlayer);
|
||||
}
|
||||
|
||||
[RemoteEvent("sendTradeItemsToPartner")]
|
||||
public void SendTradeItemsToPartner(Player player, string tradeItemArray, int tradePrize, string tradePartnerName)
|
||||
{
|
||||
var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
|
||||
Player tradePartner = PlayerService.GetPlayerByNameOrId(tradePartnerName);
|
||||
InventoryManager.GetUserItems(player);
|
||||
tradePartner.TriggerEvent("showTradeRequest", player.Name, tradeItems, tradePrize);
|
||||
player.TriggerEvent("startTradeRequestTimer");
|
||||
}
|
||||
|
||||
[RemoteEvent("tradeDecision")]
|
||||
public void TradeDecision(Player player, string tradeSelection, string tradeItemArray, string tradeRequesterName, int tradePrize)
|
||||
{
|
||||
var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
|
||||
Player tradeRequester = PlayerService.GetPlayerByNameOrId(tradeRequesterName);
|
||||
if (tradeSelection == "accept")
|
||||
{
|
||||
if (player.GetUser().Handmoney < tradePrize)
|
||||
[RemoteEvent("sendTradeItemsToPartner")]
|
||||
public void SendTradeItemsToPartner(Player player, string tradeItemArray, int tradePrize, string tradePartnerName)
|
||||
{
|
||||
tradeRequester.TriggerEvent("unlockTradeItems");
|
||||
tradeRequester.SendNotification("~y~" + player.Name + " ~r~hat nicht genügend Bargeld! ~s~Handel abgebrochen.");
|
||||
player.SendNotification("~r~Du hast nicht genügend Bargeld! ~s~Handel abgebrochen.");
|
||||
var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
|
||||
Player tradePartner = PlayerService.GetPlayerByNameOrId(tradePartnerName);
|
||||
InventoryManager.GetUserItems(player);
|
||||
tradePartner.TriggerEvent("showTradeRequest", player.Name, tradeItems, tradePrize);
|
||||
player.TriggerEvent("startTradeRequestTimer");
|
||||
}
|
||||
else
|
||||
|
||||
[RemoteEvent("tradeDecision")]
|
||||
public void TradeDecision(Player player, string tradeSelection, string tradeItemArray, string tradeRequesterName, int tradePrize)
|
||||
{
|
||||
InventoryManager.GetUserItems(player);
|
||||
tradeRequester.TriggerEvent("clearTradeItems");
|
||||
player.TriggerEvent("showTradeItems", tradeItemArray);
|
||||
var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
|
||||
Player tradeRequester = PlayerService.GetPlayerByNameOrId(tradeRequesterName);
|
||||
if (tradeSelection == "accept")
|
||||
{
|
||||
if (player.GetUser().Handmoney < tradePrize)
|
||||
{
|
||||
tradeRequester.TriggerEvent("unlockTradeItems");
|
||||
tradeRequester.SendNotification("~y~" + player.Name + " ~r~hat nicht genügend Bargeld! ~s~Handel abgebrochen.");
|
||||
player.SendNotification("~r~Du hast nicht genügend Bargeld! ~s~Handel abgebrochen.");
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryManager.GetUserItems(player);
|
||||
tradeRequester.TriggerEvent("clearTradeItems");
|
||||
player.TriggerEvent("showTradeItems", tradeItemArray);
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
var playerUserId = player.GetUser().Id;
|
||||
var tradeRUserId = tradeRequester.GetUser().Id;
|
||||
var playerUser = dbContext.Users.FirstOrDefault(u => u.Id == playerUserId);
|
||||
var tradeRequesterUser = dbContext.Users.FirstOrDefault(u => u.Id == tradeRUserId);
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
var playerUserId = player.GetUser().Id;
|
||||
var tradeRUserId = tradeRequester.GetUser().Id;
|
||||
var playerUser = dbContext.Users.FirstOrDefault(u => u.Id == playerUserId);
|
||||
var tradeRequesterUser = dbContext.Users.FirstOrDefault(u => u.Id == tradeRUserId);
|
||||
|
||||
playerUser.Handmoney -= tradePrize;
|
||||
player.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", playerUser.Handmoney);
|
||||
playerUser.Handmoney -= tradePrize;
|
||||
player.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", playerUser.Handmoney);
|
||||
|
||||
tradeRequesterUser.Handmoney += tradePrize;
|
||||
tradeRequester.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", tradeRequesterUser.Handmoney);
|
||||
tradeRequesterUser.Handmoney += tradePrize;
|
||||
tradeRequester.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", tradeRequesterUser.Handmoney);
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tradeRequester.TriggerEvent("unlockTradeItems");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tradeRequester.TriggerEvent("unlockTradeItems");
|
||||
}
|
||||
|
||||
#endregion Spielerinteraktionen PFEILTASTE-LINKS
|
||||
}
|
||||
#endregion
|
||||
#region Fraktionsinteraktionen / Jobinteraktionen PFEILTASTE-RECHTS
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user