Miese Corona Zeiten push für Lenhardt
This commit is contained in:
@@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities.Saves;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
@@ -11,59 +9,57 @@ using ReallifeGamemode.Server.Shop.SevenEleven;
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
public class ShopManager
|
||||
{
|
||||
|
||||
public static List<ClotheShop> clotheStores = new List<ClotheShop>();
|
||||
public static List<ItemShop> itemShops = new List<ItemShop>();
|
||||
|
||||
public static void LoadClotheShops()
|
||||
{
|
||||
using(var dbContext = new DatabaseContext())
|
||||
{
|
||||
List<SavedBlip> discount = dbContext.Blips.ToList().FindAll(s => s.Name == "Binco" || s.Name == "Discount Store");
|
||||
List<SavedBlip> midclass = dbContext.Blips.ToList().FindAll(s => s.Name == "Suburban");
|
||||
List<SavedBlip> luxury = dbContext.Blips.ToList().FindAll(s => s.Name == "Ponsonbys");
|
||||
public static List<ClotheShop> clotheStores = new List<ClotheShop>();
|
||||
public static List<ItemShop> itemShops = new List<ItemShop>();
|
||||
|
||||
foreach(var store in discount) {
|
||||
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
|
||||
ClotheShop newShop = new ClotheShop(1, pos);
|
||||
clotheStores.Add(newShop);
|
||||
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
|
||||
}
|
||||
foreach(var store in midclass)
|
||||
public static void LoadClotheShops()
|
||||
{
|
||||
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
|
||||
ClotheShop newShop = new ClotheShop(2, pos);
|
||||
clotheStores.Add(newShop);
|
||||
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
List<SavedBlip> discount = dbContext.Blips.ToList().FindAll(s => s.Name == "Binco" || s.Name == "Discount Store");
|
||||
List<SavedBlip> midclass = dbContext.Blips.ToList().FindAll(s => s.Name == "Suburban");
|
||||
List<SavedBlip> luxury = dbContext.Blips.ToList().FindAll(s => s.Name == "Ponsonbys");
|
||||
|
||||
foreach (var store in discount)
|
||||
{
|
||||
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
|
||||
ClotheShop newShop = new ClotheShop(1, pos);
|
||||
clotheStores.Add(newShop);
|
||||
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
|
||||
}
|
||||
foreach (var store in midclass)
|
||||
{
|
||||
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
|
||||
ClotheShop newShop = new ClotheShop(2, pos);
|
||||
clotheStores.Add(newShop);
|
||||
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
|
||||
}
|
||||
foreach (var store in luxury)
|
||||
{
|
||||
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
|
||||
ClotheShop newShop = new ClotheShop(3, pos);
|
||||
clotheStores.Add(newShop);
|
||||
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var store in luxury)
|
||||
|
||||
public static void LoadItemShops()
|
||||
{
|
||||
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
|
||||
ClotheShop newShop = new ClotheShop(3, pos);
|
||||
clotheStores.Add(newShop);
|
||||
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
int id = 0;
|
||||
List<SavedBlip> shops = dbContext.Blips.ToList().FindAll(s => s.Name == "24/7");
|
||||
foreach (var store in shops)
|
||||
{
|
||||
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
|
||||
ItemShop newShop = new ItemShop(pos, id);
|
||||
itemShops.Add(newShop);
|
||||
id++;
|
||||
}
|
||||
NAPI.Util.ConsoleOutput($"Loaded {itemShops.Count}x 24/7");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadItemShops()
|
||||
{
|
||||
using(var dbContext = new DatabaseContext())
|
||||
{
|
||||
int id = 0;
|
||||
List<SavedBlip> shops = dbContext.Blips.ToList().FindAll(s => s.Name == "24/7");
|
||||
foreach(var store in shops)
|
||||
{
|
||||
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
|
||||
ItemShop newShop = new ItemShop(pos, id);
|
||||
itemShops.Add(newShop);
|
||||
id++;
|
||||
}
|
||||
NAPI.Util.ConsoleOutput($"Loaded {itemShops.Count}x 24/7");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user