Miese Corona Zeiten push für Lenhardt
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@@ -3,41 +3,41 @@
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class HousePosition : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<float>(
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name: "X",
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table: "Houses",
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nullable: false,
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defaultValue: 0f);
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<float>(
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name: "X",
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table: "Houses",
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nullable: false,
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defaultValue: 0f);
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migrationBuilder.AddColumn<float>(
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name: "Y",
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table: "Houses",
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nullable: false,
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defaultValue: 0f);
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migrationBuilder.AddColumn<float>(
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name: "Y",
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table: "Houses",
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nullable: false,
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defaultValue: 0f);
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migrationBuilder.AddColumn<float>(
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name: "Z",
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table: "Houses",
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nullable: false,
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defaultValue: 0f);
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migrationBuilder.AddColumn<float>(
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name: "Z",
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table: "Houses",
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nullable: false,
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defaultValue: 0f);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "X",
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table: "Houses");
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migrationBuilder.DropColumn(
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name: "Y",
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table: "Houses");
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migrationBuilder.DropColumn(
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name: "Z",
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table: "Houses");
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}
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "X",
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table: "Houses");
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migrationBuilder.DropColumn(
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name: "Y",
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table: "Houses");
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migrationBuilder.DropColumn(
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name: "Z",
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table: "Houses");
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}
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}
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}
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