Miese Corona Zeiten push für Lenhardt

This commit is contained in:
Siga
2020-05-10 19:19:53 +02:00
parent 15e4cec8ee
commit efbff34c21
159 changed files with 8042 additions and 8695 deletions

View File

@@ -3,38 +3,38 @@
namespace ReallifeGamemode.Server.Util
{
public class SmoothThrottleAntiReverse : Script
{
[ServerEvent(Event.PlayerExitVehicle)]
public void SmoothThrottleExitEvent(Player player, Vehicle veh)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerExitVehicle", veh);
}
[ServerEvent(Event.PlayerExitVehicle)]
public void SmoothThrottleExitEvent(Player player, Vehicle veh)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerExitVehicle", veh);
}
[ServerEvent(Event.PlayerEnterVehicle)]
public void SmoothThrottleEnterEvent(Player player, Vehicle veh, sbyte seat)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerEnterVehicle", veh, seat);
}
[ServerEvent(Event.PlayerEnterVehicle)]
public void SmoothThrottleEnterEvent(Player player, Vehicle veh, sbyte seat)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerEnterVehicle", veh, seat);
}
//You can call these to change settings on player if you want.
//Note that these are toggles, you only need to call them once.
//You can call these to change settings on player if you want.
//Note that these are toggles, you only need to call them once.
//This disables/enables the smooth throttle
public static void SetSmoothThrottle(Player player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetSmoothThrottle", turnedOn);
}
//This disables/enables the smooth throttle
public static void SetSmoothThrottle(Player player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetSmoothThrottle", turnedOn);
}
//This disables/enables anti reverse
public static void SetAntiReverse(Player player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetAntiReverse", turnedOn);
}
//This disables/enables anti reverse
public static void SetAntiReverse(Player player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetAntiReverse", turnedOn);
}
//This disables/enables both
public static void SetSmoothThrottleAntiReverse(Player player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetGlobal", turnedOn);
//This disables/enables both
public static void SetSmoothThrottleAntiReverse(Player player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetGlobal", turnedOn);
}
}
}
}