diff --git a/ReallifeGamemode.Client/Player/weaponlist.ts b/ReallifeGamemode.Client/Player/weaponlist.ts index 49f640c0..cba4f2d6 100644 --- a/ReallifeGamemode.Client/Player/weaponlist.ts +++ b/ReallifeGamemode.Client/Player/weaponlist.ts @@ -1,4 +1,4 @@ -import * as NativeUI from '../libs/NativeUI'; +import * as NativeUI from '../libs/NativeUI'; const Menu = NativeUI.Menu; const UIMenuItem = NativeUI.UIMenuItem; @@ -10,7 +10,7 @@ const ItemsCollection = NativeUI.ItemsCollection; const Color = NativeUI.Color; let screenRes = mp.game.graphics.getScreenResolution(0, 0); -let saveItem = new UIMenuItem("Waffen Nehmen", ""); +let saveItem = new UIMenuItem("Waffen nehmen", ""); saveItem.BackColor = new Color(13, 71, 161); saveItem.HighlightedBackColor = new Color(25, 118, 210); @@ -131,7 +131,7 @@ export default function weaponList(globalData: IGlobalData) { weaponMenu.ItemSelect.on((item) => { - if (item.Text === "Waffen Nehmen") { + if (item.Text === "Waffen nehmen") { mp.events.callRemote("saveWeaponSelection", primary, secondary, melee, specialWep, armor); weaponMenu.Close(); globalData.InMenu = false; @@ -150,4 +150,4 @@ export default function weaponList(globalData: IGlobalData) { }); } }); -} \ No newline at end of file +}