*Move helptext to Center on Screen, use TriggerEvent(renderHelpTextOnScreen,text) for future changes
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@@ -3,6 +3,7 @@ import { Key } from "../game";
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var interiorId = -1;
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var enterExit = undefined;
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var helpText;
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game.events.add('SERVER:InteriorManager_ClearHelpText', () => {
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game.ui.clearHelpText();
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@@ -12,8 +13,9 @@ game.events.add('SERVER:InteriorManager_ClearHelpText', () => {
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});
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game.events.add('SERVER:InteriorManager_ShowHelpText', (interior, intId, entEx) => {
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game.ui.setHelpText('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
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//game.ui.setHelpText('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
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helpText = "~s~Drücke ~g~E~s~ um ~b~" + interior + " ~s~zu " + (entEx === 0 ? "betreten" : "verlassen");
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mp.events.call("renderHelpTextOnScreen", helpText)
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interiorId = intId;
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enterExit = entEx;
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