*Move helptext to Center on Screen, use TriggerEvent(renderHelpTextOnScreen,text) for future changes

This commit is contained in:
VegaZ
2021-02-20 17:20:46 +01:00
parent b86254a5ed
commit efff32d08d
9 changed files with 64 additions and 14 deletions

View File

@@ -3,6 +3,7 @@ import { Key } from "../game";
var interiorId = -1;
var enterExit = undefined;
var helpText;
game.events.add('SERVER:InteriorManager_ClearHelpText', () => {
game.ui.clearHelpText();
@@ -12,8 +13,9 @@ game.events.add('SERVER:InteriorManager_ClearHelpText', () => {
});
game.events.add('SERVER:InteriorManager_ShowHelpText', (interior, intId, entEx) => {
game.ui.setHelpText('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
//game.ui.setHelpText('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
helpText = "~s~Drücke ~g~E~s~ um ~b~" + interior + " ~s~zu " + (entEx === 0 ? "betreten" : "verlassen");
mp.events.call("renderHelpTextOnScreen", helpText)
interiorId = intId;
enterExit = entEx;