Resolve merge conflict

This commit is contained in:
VegaZ
2018-12-26 23:00:53 +01:00
13 changed files with 501 additions and 132 deletions

View File

@@ -2,4 +2,4 @@
locked === 1 ? locked = true : locked = false;
mp.game.object.doorControl(doorHash, x, y, z, locked, p5, p6, p7);
});
});

31
Client/Gui/interiors.js Normal file
View File

@@ -0,0 +1,31 @@
var keyBound = false;
var interiorId = -1;
var enterExit = undefined;
mp.events.add('InteriorManager_ClearHelpText', () => {
mp.game.ui.clearHelp(true);
enterExit = undefined;
if (keyBound) {
mp.keys.unbind(0x45, false, keyPressHandler);
keyBound = false;
}
});
mp.events.add('InteriorManager_ShowHelpText', (interior, intId, entEx) => {
mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
interiorId = intId;
enterExit = entEx;
mp.keys.bind(0x45, false, keyPressHandler);
keyBound = true;
});
function keyPressHandler() {
if (globalData.InChat) return;
mp.events.callRemote('InteriorManager_UseTeleport', interiorId, enterExit);
}

View File

@@ -1,5 +1,17 @@
let menuBrowser = null;
const NativeUI = require('nativeui');
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const UIMenuSliderItem = NativeUI.UIMenuSliderItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
const ListItem = NativeUI.ListItem;
mp.events.add('ToggleVehicleMenu', () => {
if (menuBrowser !== null) {
menuBrowser.destroy();
@@ -24,15 +36,68 @@ mp.events.add('doAction', (action) => {
case 8: // Motor
mp.events.callRemote("VehicleMenu_ToggleEngine");
break;
case 5:
case 5: // Auf -/ Abschließen
mp.events.callRemote("VehicleMenu_LockCar");
break;
case 3:
case 3: // Türen
showDoorsMenu();
break;
}
});
function showDoorsMenu() {
mp.gui.chat.show(false);
var doorMenu = new Menu("Türen", "Türen verwalten", new Point(50, 50));
doorMenu.AddItem(new UIMenuListItem("Tür", "Welche Tür darf's sein?", new ItemsCollection([
" Fahrertür",
" Beifahrertür",
"Hinten links",
"Hinten rechts",
"Motorhaube",
"Kofferraum"
])));
doorMenu.AddItem(new UIMenuItem("Alle öffnen", "Öffnet alle Türen"));
doorMenu.AddItem(new UIMenuItem("Alle schließen", "Schließt alle Türen"));
doorMenu.ItemSelect.on((item, index) => {
if (index === 0) {
var doorId = -1;
switch (item.SelectedItem.DisplayText) {
case " Fahrertür":
doorId = 0;
break;
case " Beifahrertür":
doorId = 1;
break;
case "Hinten links":
doorId = 2;
break;
case "Hinten rechts":
doorId = 3;
break;
case "Motorhaube":
doorId = 4;
break;
case "Kofferraum":
doorId = 5;
break;
}
if (doorId !== -1) {
mp.events.callRemote("VehicleMenu_ToggleSingleDoor", doorId);
}
} else if (index === 1) {
mp.events.callRemote("VehicleMenu_OpenAllDoors");
} else if (index === 2) {
mp.events.callRemote("VehicleMenu_CloseAllDoors");
}
});
doorMenu.MenuClose.on(() => {
mp.gui.chat.show(true);
});
doorMenu.Open();
}

View File

@@ -17,6 +17,7 @@ const player = mp.players.local;
mp.keys.bind(0x0D, false, function () {
if (chat === true) {
chat = false;
globalData.InChat = false;
}
});
@@ -102,6 +103,7 @@ mp.keys.bind(0x4E, false, function () {
mp.keys.bind(0x54, false, function () {
if (chat === false && showInv === false) {
chat = true;
globalData.InChat = true;
}
});

View File

@@ -7,7 +7,8 @@
let globalData = {
InTuning: false,
HideGui: false,
PlayerInteraction: false
PlayerInteraction: false,
InChat: false
};
mp.game.gameplay.enableMpDlcMaps(true);
@@ -30,6 +31,7 @@ require('./Gui/nametags.js');
require('./Gui/playerlist.js');
require('./Gui/Inventory/inventory.js');
require('./Gui/vehiclemenu/main.js');
require('./Gui/interiors.js');
require('./Interaction/interaction.js');
@@ -47,4 +49,5 @@ require('./Tuning/main.js');
require('./Tuning/sync.js');
require('./Tuning/sirensilence.js');
require('./vehiclesync/vehiclesync.js');
require('./vehiclesync/vehiclesync.js');
require('./vehiclesync/smoothtrottle.js');

View File

@@ -0,0 +1,137 @@
//This script will make vehicles have smoother acceleration.
//To disable the script call an event and set "GlobalDisable" to true.
//To disable individual sections, set "DisableAntiReverse" or "DisableSmoothThrottle" to true.
//This script includes an anti-reverse brake system with automatic brake lights.
//When you brake, while holding brake you will come to a complete stop and won't reverse until you
//release the brake button and press it again.
mp.events.add("SmoothThrottle_PlayerEnterVehicle", (entity, seat) =>
{
BrakeSystem = true;
});
mp.events.add("SmoothThrottle_PlayerExitVehicle", (entity) =>
{
BrakeSystem = false;
});
mp.events.add("SmoothThrottle_SetSmoothThrottle", (turnedOn) =>
{
DisableSmoothThrottle = !turnedOn;
});
mp.events.add("SmoothThrottle_SetAntiReverse", (turnedOn) =>
{
DisableAntiReverse = !turnedOn;
});
mp.events.add("SmoothThrottle_SetGlobal", (turnedOn) =>
{
GlobalDisable = !turnedOn;
});
let GlobalDisable = false;
let DisableAntiReverse = false;
let DisableSmoothThrottle = false;
let BrakeSystem = false;
let vehicleStopped = false;
let vehicleStoppedOnOwn = false;
let constantStart = 0.25; //starts at 0.25 and increases to 1
let constantStep = 0.135; //You can change this for a faster throttle response (Will cause more skidding)
let deltaAmount = constantStart;
let prevTime = mp.game.invoke('0x9CD27B0045628463');
let diffToggle = false;
mp.events.add("render", () =>
{
if(GlobalDisable)
return;
if(BrakeSystem)
{
if(mp.players.local.vehicle !== null)
{
if(!mp.players.local.vehicle.isSeatFree(-1)) //only do this if the vehicle has a driver (doesn't have to be the player who is rendering this)
{
//Optimize function calls to variables (probably doesn't make a difference)
let vehClass = mp.players.local.vehicle.getClass();
let isControl71Pressed = mp.game.controls.isControlPressed(0, 71); //accelerate
let isControl72Pressed = mp.game.controls.isControlPressed(0, 72); //brake
let isControl76Pressed = mp.game.controls.isControlPressed(0, 76); //handbrake
let speed = mp.players.local.vehicle.getSpeed();
//Only do it to car classes
if(!DisableSmoothThrottle && ((vehClass >= 0 && vehClass <= 12) || vehClass === 18 || vehClass === 19 || vehClass === 20))
{
if(isControl71Pressed || isControl72Pressed)
{
if(isControl76Pressed)
{
deltaAmount = 1.0; //If people are buffering their throttle up
}
mp.players.local.vehicle.setEngineTorqueMultiplier(deltaAmount);
//Calculate tick time and step every 250ms
if (mp.game.invoke('0x9CD27B0045628463') - prevTime > 250)
{
prevTime = mp.game.invoke('0x9CD27B0045628463');
deltaAmount += constantStep * speed; //Curve
if(deltaAmount > 1.0)
{
deltaAmount = 1.0;
}
}
}
else
{
deltaAmount = constantStart; //Reset when they let go of throttle
//mp.game.controls.setControlNormal(0, 71, amount);
}
}
//THIS IS THE BRAKE LIGHT SYSTEM WITH ANTI-REVERSE
if(DisableAntiReverse)
return;
if(speed < 1)
{
vehicleStopped = true;
}
else
{
vehicleStopped = false;
vehicleStoppedOnOwn = false;
diffToggle = false;
}
if((!isControl72Pressed && mp.game.controls.isControlEnabled(0, 72)) && !isControl76Pressed && vehicleStopped)
{
vehicleStoppedOnOwn = true;
mp.players.local.vehicle.setBrakeLights(true);
}
if(vehicleStopped && !vehicleStoppedOnOwn && !mp.players.local.vehicle.isInBurnout() && !diffToggle)
{
mp.players.local.vehicle.setBrakeLights(true);
mp.game.controls.disableControlAction(0, 72, true);
}
if((isControl71Pressed && !isControl72Pressed) || isControl76Pressed)
{
mp.players.local.vehicle.setBrakeLights(false);
}
if(mp.game.controls.isDisabledControlJustReleased(0, 72) && vehicleStopped)
{
mp.game.controls.enableControlAction(0, 72, true);
diffToggle = true;
}
}
}
}
});