Resolve merge conflict

This commit is contained in:
VegaZ
2018-12-26 23:00:53 +01:00
13 changed files with 501 additions and 132 deletions

31
Client/Gui/interiors.js Normal file
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@@ -0,0 +1,31 @@
var keyBound = false;
var interiorId = -1;
var enterExit = undefined;
mp.events.add('InteriorManager_ClearHelpText', () => {
mp.game.ui.clearHelp(true);
enterExit = undefined;
if (keyBound) {
mp.keys.unbind(0x45, false, keyPressHandler);
keyBound = false;
}
});
mp.events.add('InteriorManager_ShowHelpText', (interior, intId, entEx) => {
mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
interiorId = intId;
enterExit = entEx;
mp.keys.bind(0x45, false, keyPressHandler);
keyBound = true;
});
function keyPressHandler() {
if (globalData.InChat) return;
mp.events.callRemote('InteriorManager_UseTeleport', interiorId, enterExit);
}

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@@ -1,5 +1,17 @@
let menuBrowser = null; let menuBrowser = null;
const NativeUI = require('nativeui');
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const UIMenuSliderItem = NativeUI.UIMenuSliderItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
const ListItem = NativeUI.ListItem;
mp.events.add('ToggleVehicleMenu', () => { mp.events.add('ToggleVehicleMenu', () => {
if (menuBrowser !== null) { if (menuBrowser !== null) {
menuBrowser.destroy(); menuBrowser.destroy();
@@ -24,15 +36,68 @@ mp.events.add('doAction', (action) => {
case 8: // Motor case 8: // Motor
mp.events.callRemote("VehicleMenu_ToggleEngine"); mp.events.callRemote("VehicleMenu_ToggleEngine");
break; break;
case 5: case 5: // Auf -/ Abschließen
mp.events.callRemote("VehicleMenu_LockCar"); mp.events.callRemote("VehicleMenu_LockCar");
break; break;
case 3: case 3: // Türen
showDoorsMenu(); showDoorsMenu();
break; break;
} }
}); });
function showDoorsMenu() { function showDoorsMenu() {
mp.gui.chat.show(false);
var doorMenu = new Menu("Türen", "Türen verwalten", new Point(50, 50));
doorMenu.AddItem(new UIMenuListItem("Tür", "Welche Tür darf's sein?", new ItemsCollection([
" Fahrertür",
" Beifahrertür",
"Hinten links",
"Hinten rechts",
"Motorhaube",
"Kofferraum"
])));
doorMenu.AddItem(new UIMenuItem("Alle öffnen", "Öffnet alle Türen"));
doorMenu.AddItem(new UIMenuItem("Alle schließen", "Schließt alle Türen"));
doorMenu.ItemSelect.on((item, index) => {
if (index === 0) {
var doorId = -1;
switch (item.SelectedItem.DisplayText) {
case " Fahrertür":
doorId = 0;
break;
case " Beifahrertür":
doorId = 1;
break;
case "Hinten links":
doorId = 2;
break;
case "Hinten rechts":
doorId = 3;
break;
case "Motorhaube":
doorId = 4;
break;
case "Kofferraum":
doorId = 5;
break;
}
if (doorId !== -1) {
mp.events.callRemote("VehicleMenu_ToggleSingleDoor", doorId);
}
} else if (index === 1) {
mp.events.callRemote("VehicleMenu_OpenAllDoors");
} else if (index === 2) {
mp.events.callRemote("VehicleMenu_CloseAllDoors");
}
});
doorMenu.MenuClose.on(() => {
mp.gui.chat.show(true);
});
doorMenu.Open();
} }

View File

@@ -17,6 +17,7 @@ const player = mp.players.local;
mp.keys.bind(0x0D, false, function () { mp.keys.bind(0x0D, false, function () {
if (chat === true) { if (chat === true) {
chat = false; chat = false;
globalData.InChat = false;
} }
}); });
@@ -102,6 +103,7 @@ mp.keys.bind(0x4E, false, function () {
mp.keys.bind(0x54, false, function () { mp.keys.bind(0x54, false, function () {
if (chat === false && showInv === false) { if (chat === false && showInv === false) {
chat = true; chat = true;
globalData.InChat = true;
} }
}); });

View File

@@ -7,7 +7,8 @@
let globalData = { let globalData = {
InTuning: false, InTuning: false,
HideGui: false, HideGui: false,
PlayerInteraction: false PlayerInteraction: false,
InChat: false
}; };
mp.game.gameplay.enableMpDlcMaps(true); mp.game.gameplay.enableMpDlcMaps(true);
@@ -30,6 +31,7 @@ require('./Gui/nametags.js');
require('./Gui/playerlist.js'); require('./Gui/playerlist.js');
require('./Gui/Inventory/inventory.js'); require('./Gui/Inventory/inventory.js');
require('./Gui/vehiclemenu/main.js'); require('./Gui/vehiclemenu/main.js');
require('./Gui/interiors.js');
require('./Interaction/interaction.js'); require('./Interaction/interaction.js');
@@ -48,3 +50,4 @@ require('./Tuning/sync.js');
require('./Tuning/sirensilence.js'); require('./Tuning/sirensilence.js');
require('./vehiclesync/vehiclesync.js'); require('./vehiclesync/vehiclesync.js');
require('./vehiclesync/smoothtrottle.js');

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@@ -0,0 +1,137 @@
//This script will make vehicles have smoother acceleration.
//To disable the script call an event and set "GlobalDisable" to true.
//To disable individual sections, set "DisableAntiReverse" or "DisableSmoothThrottle" to true.
//This script includes an anti-reverse brake system with automatic brake lights.
//When you brake, while holding brake you will come to a complete stop and won't reverse until you
//release the brake button and press it again.
mp.events.add("SmoothThrottle_PlayerEnterVehicle", (entity, seat) =>
{
BrakeSystem = true;
});
mp.events.add("SmoothThrottle_PlayerExitVehicle", (entity) =>
{
BrakeSystem = false;
});
mp.events.add("SmoothThrottle_SetSmoothThrottle", (turnedOn) =>
{
DisableSmoothThrottle = !turnedOn;
});
mp.events.add("SmoothThrottle_SetAntiReverse", (turnedOn) =>
{
DisableAntiReverse = !turnedOn;
});
mp.events.add("SmoothThrottle_SetGlobal", (turnedOn) =>
{
GlobalDisable = !turnedOn;
});
let GlobalDisable = false;
let DisableAntiReverse = false;
let DisableSmoothThrottle = false;
let BrakeSystem = false;
let vehicleStopped = false;
let vehicleStoppedOnOwn = false;
let constantStart = 0.25; //starts at 0.25 and increases to 1
let constantStep = 0.135; //You can change this for a faster throttle response (Will cause more skidding)
let deltaAmount = constantStart;
let prevTime = mp.game.invoke('0x9CD27B0045628463');
let diffToggle = false;
mp.events.add("render", () =>
{
if(GlobalDisable)
return;
if(BrakeSystem)
{
if(mp.players.local.vehicle !== null)
{
if(!mp.players.local.vehicle.isSeatFree(-1)) //only do this if the vehicle has a driver (doesn't have to be the player who is rendering this)
{
//Optimize function calls to variables (probably doesn't make a difference)
let vehClass = mp.players.local.vehicle.getClass();
let isControl71Pressed = mp.game.controls.isControlPressed(0, 71); //accelerate
let isControl72Pressed = mp.game.controls.isControlPressed(0, 72); //brake
let isControl76Pressed = mp.game.controls.isControlPressed(0, 76); //handbrake
let speed = mp.players.local.vehicle.getSpeed();
//Only do it to car classes
if(!DisableSmoothThrottle && ((vehClass >= 0 && vehClass <= 12) || vehClass === 18 || vehClass === 19 || vehClass === 20))
{
if(isControl71Pressed || isControl72Pressed)
{
if(isControl76Pressed)
{
deltaAmount = 1.0; //If people are buffering their throttle up
}
mp.players.local.vehicle.setEngineTorqueMultiplier(deltaAmount);
//Calculate tick time and step every 250ms
if (mp.game.invoke('0x9CD27B0045628463') - prevTime > 250)
{
prevTime = mp.game.invoke('0x9CD27B0045628463');
deltaAmount += constantStep * speed; //Curve
if(deltaAmount > 1.0)
{
deltaAmount = 1.0;
}
}
}
else
{
deltaAmount = constantStart; //Reset when they let go of throttle
//mp.game.controls.setControlNormal(0, 71, amount);
}
}
//THIS IS THE BRAKE LIGHT SYSTEM WITH ANTI-REVERSE
if(DisableAntiReverse)
return;
if(speed < 1)
{
vehicleStopped = true;
}
else
{
vehicleStopped = false;
vehicleStoppedOnOwn = false;
diffToggle = false;
}
if((!isControl72Pressed && mp.game.controls.isControlEnabled(0, 72)) && !isControl76Pressed && vehicleStopped)
{
vehicleStoppedOnOwn = true;
mp.players.local.vehicle.setBrakeLights(true);
}
if(vehicleStopped && !vehicleStoppedOnOwn && !mp.players.local.vehicle.isInBurnout() && !diffToggle)
{
mp.players.local.vehicle.setBrakeLights(true);
mp.game.controls.disableControlAction(0, 72, true);
}
if((isControl71Pressed && !isControl72Pressed) || isControl76Pressed)
{
mp.players.local.vehicle.setBrakeLights(false);
}
if(mp.game.controls.isDisabledControlJustReleased(0, 72) && vehicleStopped)
{
mp.game.controls.enableControlAction(0, 72, true);
diffToggle = true;
}
}
}
}
});

View File

@@ -48,9 +48,10 @@ namespace reallife_gamemode
DatabaseHelper.InitDatabaseFirstTime(); DatabaseHelper.InitDatabaseFirstTime();
InteriorManager.LoadInteriors();
FactionHelper.CheckFactionBankAccounts(); FactionHelper.CheckFactionBankAccounts();
BusinessManager.LoadBusinesses(); BusinessManager.LoadBusinesses();
InteriorManager.LoadInteriors();
DoorManager.LoadDoors();
TempBlip tempBlip = new TempBlip() TempBlip tempBlip = new TempBlip()

View File

@@ -2111,7 +2111,7 @@ namespace reallife_gamemode.Server.Commands
player.TriggerEvent("showTuningMenu"); player.TriggerEvent("showTuningMenu");
} }
[Command("interior", "~m~Benutzung: ~s~/interior [Add / Remove / SetEnterPosition / SetExitPosition] [Name]")] [Command("interior", "~m~Benutzung: ~s~/interior [Add / Remove / SetEnterPosition / SetExitPosition] [Name / ID]")]
public void CmdAdminInterior(Client player, string option1, string option2) public void CmdAdminInterior(Client player, string option1, string option2)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
@@ -2131,11 +2131,6 @@ namespace reallife_gamemode.Server.Commands
switch(option1) switch(option1)
{ {
case "add": case "add":
if(InteriorManager.GetInteriorByName(option2) != null)
{
player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert schon.");
return;
}
using(var dbContext = new DatabaseContext()) using(var dbContext = new DatabaseContext())
{ {
Interior interiorAdd = new Interior Interior interiorAdd = new Interior
@@ -2150,23 +2145,18 @@ namespace reallife_gamemode.Server.Commands
case "remove": case "remove":
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
Interior interiorRemove = InteriorManager.GetInteriorByName(option2, dbContext); if(!int.TryParse(option2, out int intId))
{
player.SendChatMessage("~r~[FEHLER]~s~ Es muss eine Nummer angegeben werden.");
return;
}
Interior interiorRemove = InteriorManager.GetInteriorById(intId, dbContext);
if(interiorRemove == null) if(interiorRemove == null)
{ {
player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert nicht."); player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert nicht.");
return; return;
} }
TextLabel enT = InteriorManager.GetInteriorEnterTextLabel(interiorRemove);
TextLabel exT = InteriorManager.GetInteriorExitTextLabel(interiorRemove);
Marker enM = InteriorManager.GetInteriorEnterMarker(interiorRemove);
Marker exM = InteriorManager.GetInteriorExitMarkers(interiorRemove);
if (enT != null) enT.Delete();
if (exT != null) exT.Delete();
if (enM != null) enM.Delete();
if (exM != null) exM.Delete();
InteriorManager.DeleteInterior(interiorRemove); InteriorManager.DeleteInterior(interiorRemove);
dbContext.Interiors.Remove(interiorRemove); dbContext.Interiors.Remove(interiorRemove);
@@ -2177,7 +2167,12 @@ namespace reallife_gamemode.Server.Commands
case "setenterposition": case "setenterposition":
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
Interior interior = InteriorManager.GetInteriorByName(option2, dbContext); if (!int.TryParse(option2, out int intIdEnter))
{
player.SendChatMessage("~r~[FEHLER]~s~ Es muss eine Nummer angegeben werden.");
return;
}
Interior interior = InteriorManager.GetInteriorById(intIdEnter, dbContext);
if (interior == null) if (interior == null)
{ {
player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert nicht."); player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert nicht.");
@@ -2185,14 +2180,21 @@ namespace reallife_gamemode.Server.Commands
} }
interior.EnterPosition = player.Position; interior.EnterPosition = player.Position;
dbContext.SaveChanges(); dbContext.SaveChanges();
InteriorManager.DeleteInterior(interior);
InteriorManager.LoadInterior(interior);
player.SendChatMessage("~b~[ADMIN]~s~ Die Eingangs-Position vom Interior ~y~" + interior.Name + "~s~ wurde gesetzt.");
InteriorManager.LoadInteriors(); InteriorManager.LoadInteriors();
} }
player.SendChatMessage("~b~[ADMIN]~s~ Die Eingangs-Position vom Interior ~y~" + option2 + "~s~ wurde gesetzt.");
break; break;
case "setexitposition": case "setexitposition":
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
Interior interior = InteriorManager.GetInteriorByName(option2, dbContext); if (!int.TryParse(option2, out int intIdExit))
{
player.SendChatMessage("~r~[FEHLER]~s~ Es muss eine Nummer angegeben werden.");
return;
}
Interior interior = InteriorManager.GetInteriorById(intIdExit, dbContext);
if (interior == null) if (interior == null)
{ {
player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert nicht."); player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert nicht.");
@@ -2200,13 +2202,28 @@ namespace reallife_gamemode.Server.Commands
} }
interior.ExitPosition = player.Position; interior.ExitPosition = player.Position;
dbContext.SaveChanges(); dbContext.SaveChanges();
InteriorManager.DeleteInterior(interior);
InteriorManager.LoadInterior(interior);
player.SendChatMessage("~b~[ADMIN]~s~ Die Eingangs-Position vom Interior ~y~" + interior.Name + "~s~ wurde gesetzt.");
InteriorManager.LoadInteriors(); InteriorManager.LoadInteriors();
} }
player.SendChatMessage("~b~[ADMIN]~s~ Die Ausgangs-Position vom Interior ~y~" + option2 + "~s~ wurde gesetzt.");
break; break;
} }
} }
[Command("reloaddoors", "~m~Benutzung: ~s~/reloaddoors")]
public void CmdAdminReloaddoors(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
DoorManager.ReloadDoors();
player.SendChatMessage("~b~[ADMIN]~s~ Die Türen wurden erfolgreich neugeladen.");
}
#endregion #endregion
#region ALevel1338 #region ALevel1338
@@ -2297,45 +2314,6 @@ namespace reallife_gamemode.Server.Commands
/* ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// */ /* ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// */
//TEST COMMAND
[Command("own")]
public void CmdAdminOwn(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (player.IsInVehicle)
{
Vehicle playerVehicle = player.Vehicle;
int playerSeat = player.VehicleSeat;
using (var saveVehicle = new DatabaseContext())
{
var dataSet = new UserVehicle
{
UserId = player.GetUser().Id,
Model = (VehicleHash)playerVehicle.Model,
PositionX = playerVehicle.Position.X,
PositionY = playerVehicle.Position.Y,
PositionZ = playerVehicle.Position.Z,
Heading = playerVehicle.Heading,
NumberPlate = playerVehicle.NumberPlate,
PrimaryColor = playerVehicle.PrimaryColor,
SecondaryColor = playerVehicle.SecondaryColor,
Locked = playerVehicle.Locked,
Active = true
};
saveVehicle.UserVehicles.Add(dataSet);
saveVehicle.SaveChanges();
player.SetIntoVehicle(dataSet.Spawn(playerVehicle), -1);
}
}
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
}
//TEST COMMAND //TEST COMMAND
[Command("myvehicles")] [Command("myvehicles")]
public void CmdAdminMyVehicles(Client player) public void CmdAdminMyVehicles(Client player)
@@ -2383,37 +2361,6 @@ namespace reallife_gamemode.Server.Commands
} }
} }
//TODO Ausführen bei Tastendruck wenn in Fahrzeug.
[Command("buyv")]
public void BuyShopVehicle(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (player.IsInVehicle)
{
if (player.Vehicle.HasData("shopVehicleId"))
{
int shopVehicleId = player.Vehicle.GetData("shopVehicleId");
using (var getShopVehicle = new DatabaseContext())
{
ShopVehicle sVehicle = getShopVehicle.ShopVehicles.FirstOrDefault(u => u.Id == shopVehicleId);
Entities.Faction receiverUser = getShopVehicle.Factions.FirstOrDefault(u => u.Name == "LSPD");
BankManager.TransferMoney(player.GetUser(), receiverUser, sVehicle.Price, "Fahrzeug gekauft: " + NAPI.Vehicle.GetVehicleDisplayName(sVehicle.Model));
//TODO Anpassen
Vehicle boughtVehicle = NAPI.Vehicle.CreateVehicle(sVehicle.Model, new Vector3(sVehicle.PositionX, sVehicle.PositionY + 10, sVehicle.PositionZ + 0.5), sVehicle.Heading,
sVehicle.PrimaryColor, sVehicle.SecondaryColor, "LoG", 255, false, true, 0);
player.SetIntoVehicle(boughtVehicle, 0);
//TODO fügt das Fahrzeug als Userfahrzeug hinzu
CmdAdminOwn(player);
}
}
}
}
[Command("saveall")] [Command("saveall")]
public void SaveAll(Client player) public void SaveAll(Client player)
{ {

View File

@@ -1,8 +1,8 @@
using System; using GTANetworkAPI;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel.DataAnnotations.Schema;
using System.Numerics;
using System.Text; using System.Text;
/** /**
@@ -26,6 +26,9 @@ namespace reallife_gamemode.Server.Entities
public float Z { get; set; } public float Z { get; set; }
public float Radius { get; set; } public float Radius { get; set; }
[NotMapped]
public Vector3 Position => new Vector3(X, Y, Z);
[ForeignKey("FactionId")] [ForeignKey("FactionId")]
public int? FactionId { get; set; } public int? FactionId { get; set; }
public Faction Faction { get; set; } public Faction Faction { get; set; }

View File

@@ -88,5 +88,42 @@ namespace reallife_gamemode.Server.Events
player.SendNotification(msg); player.SendNotification(msg);
} }
} }
[RemoteEvent("VehicleMenu_ToggleSingleDoor")]
public void VehicleMenuToggleSingleDoorEvent(Client player, int door)
{
if (!player.IsInVehicle) return;
Vehicle veh = player.Vehicle;
DoorID doorId = (DoorID)door;
DoorState state = VehicleStreaming.GetDoorState(veh, doorId);
VehicleStreaming.SetDoorState(veh, doorId, state == DoorState.DoorOpen ? DoorState.DoorClosed : DoorState.DoorOpen);
}
[RemoteEvent("VehicleMenu_OpenAllDoors")]
public void VehicleMenuOpenAllDoorsEvent(Client player)
{
if (!player.IsInVehicle) return;
Vehicle veh = player.Vehicle;
foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
{
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorOpen);
}
}
[RemoteEvent("VehicleMenu_CloseAllDoors")]
public void VehicleMenuCloseAllDoorsEvent(Client player)
{
if (!player.IsInVehicle) return;
Vehicle veh = player.Vehicle;
foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
{
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed);
}
}
} }
} }

View File

@@ -17,18 +17,38 @@ namespace reallife_gamemode.Server.Managers
{ {
public class DoorManager : Script public class DoorManager : Script
{ {
private static Dictionary<int, NetHandle> _doorColShapes = new Dictionary<int, NetHandle>();
public static void LoadDoors()
{
using (var dbContext = new DatabaseContext())
{
foreach(Door door in dbContext.Doors)
{
_doorColShapes[door.Id] = NAPI.ColShape.CreateSphereColShape(door.Position, 30f);
}
}
}
public static void ReloadDoors()
{
foreach(var doorPair in _doorColShapes)
{
doorPair.Value.Entity<ColShape>().Delete();
}
_doorColShapes.Clear();
LoadDoors();
}
public static void ChangeDoorState(Client player) public static void ChangeDoorState(Client player)
{ {
List<Door> NearDoors = new List<Door>();
var user = player.GetUser(); var user = player.GetUser();
using (var saveDoor = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
NearDoors = saveDoor.Doors.ToList().FindAll(d => new Vector3(d.X, d.Y, d.Z).DistanceTo(player.Position) <= d.Radius); IQueryable<Door> NearDoors = dbContext.Doors.Where(d => d.Position.DistanceTo(player.Position) <= d.Radius);
foreach (Door d in NearDoors) foreach (Door d in NearDoors)
{ {
Door currentDoor = saveDoor.Doors.FirstOrDefault(c => c.Id == d.Id);
if(!user.IsAdmin(AdminLevel.ADMIN) && (d.FactionId != user.FactionId || d.FactionId == null)) if(!user.IsAdmin(AdminLevel.ADMIN) && (d.FactionId != user.FactionId || d.FactionId == null))
{ {
string lockState = "~r~Du hast kein Recht diese T\u00fcr " + (d.Locked == true ? "auf" : "ab") + "zuschlie\u00dfen!"; string lockState = "~r~Du hast kein Recht diese T\u00fcr " + (d.Locked == true ? "auf" : "ab") + "zuschlie\u00dfen!";
@@ -36,15 +56,30 @@ namespace reallife_gamemode.Server.Managers
continue; continue;
} }
currentDoor.Locked = !currentDoor.Locked; d.Locked = !d.Locked;
string notStr = d.Name + " " + (d.Locked == false ? "~g~auf" : "~r~ab") + "geschlossen"; string notStr = d.Name + " " + (d.Locked == false ? "~g~auf" : "~r~ab") + "geschlossen";
player.SendNotification(notStr, true); player.SendNotification(notStr, true);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, (currentDoor.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f)); NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, (d.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f));
}
dbContext.SaveChanges();
}
}
[ServerEvent(Event.PlayerEnterColshape)]
public void DoorManagerPlayerEnterColShapeEvent(ColShape colShape, Client player)
{
if(_doorColShapes.ContainsValue(colShape.Handle))
{
int doorId = _doorColShapes.Where(d => d.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
using(var dbContext = new DatabaseContext())
{
Door door = dbContext.Doors.Where(d => d.Id == doorId).First();
player.TriggerEvent("changeDoorState", door.Model, door.X, door.Y, door.Z, (door.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f);
} }
saveDoor.SaveChanges();
} }
} }
} }

View File

@@ -8,12 +8,14 @@ using System.Text;
namespace reallife_gamemode.Server.Managers namespace reallife_gamemode.Server.Managers
{ {
public class InteriorManager public class InteriorManager : Script
{ {
public static Dictionary<int, NetHandle> _interiorEnterTextLabels = new Dictionary<int, NetHandle>(); public static Dictionary<int, NetHandle> _interiorEnterTextLabels = new Dictionary<int, NetHandle>();
public static Dictionary<int, NetHandle> _interiorExitTextLabels = new Dictionary<int, NetHandle>(); public static Dictionary<int, NetHandle> _interiorExitTextLabels = new Dictionary<int, NetHandle>();
public static Dictionary<int, NetHandle> _interiorEnterMarkers = new Dictionary<int, NetHandle>(); public static Dictionary<int, NetHandle> _interiorEnterMarkers = new Dictionary<int, NetHandle>();
public static Dictionary<int, NetHandle> _interiorExitMarkers = new Dictionary<int, NetHandle>(); public static Dictionary<int, NetHandle> _interiorExitMarkers = new Dictionary<int, NetHandle>();
public static Dictionary<int, NetHandle> _interiorEnterColShapes = new Dictionary<int, NetHandle>();
public static Dictionary<int, NetHandle> _interiorExitColShapes = new Dictionary<int, NetHandle>();
public static Interior GetInteriorByName(string name, DatabaseContext dbContext = null) public static Interior GetInteriorByName(string name, DatabaseContext dbContext = null)
{ {
@@ -30,50 +32,116 @@ namespace reallife_gamemode.Server.Managers
} }
} }
public static Interior GetInteriorById(int id, DatabaseContext dbContext = null)
{
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
return dbContext.Interiors.Where(i => i.Id == id).FirstOrDefault();
}
}
else
{
return dbContext.Interiors.Where(i => i.Id == id).FirstOrDefault();
}
}
public static void LoadInteriors() public static void LoadInteriors()
{ {
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
foreach (Interior interior in dbContext.Interiors) foreach (Interior interior in dbContext.Interiors)
{ {
TextLabel enT = GetInteriorEnterTextLabel(interior); LoadInterior(interior);
TextLabel exT = GetInteriorExitTextLabel(interior); }
Marker enM = GetInteriorEnterMarker(interior); }
Marker exM = GetInteriorExitMarkers(interior); }
if (enT != null) enT.Delete(); public static void LoadInterior(Interior interior)
if (exT != null) exT.Delete(); {
if (enM != null) enM.Delete();
if (exM != null) exM.Delete();
if (interior.EnterPosition != null) if (interior.EnterPosition != null)
{ {
NAPI.Util.ConsoleOutput("enterposition not null");
_interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255)); _interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255));
_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.5)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255)); _interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 2.0f, new Color(255, 255, 255, 100));
_interiorEnterColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.EnterPosition, 1.5f);
} }
if(interior.ExitPosition != null) if (interior.ExitPosition != null)
{ {
NAPI.Util.ConsoleOutput("exitposition not null");
_interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255)); _interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255));
_interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.5)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255)); _interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
} _interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.3f);
}
dbContext.SaveChanges();
} }
} }
public static void DeleteInterior(Interior interior) public static void DeleteInterior(Interior interior)
{ {
TextLabel enT = GetInteriorEnterTextLabel(interior);
TextLabel exT = GetInteriorExitTextLabel(interior);
Marker enM = GetInteriorEnterMarker(interior);
Marker exM = GetInteriorExitMarkers(interior);
ColShape enC = GetInteriorEnterColShape(interior);
ColShape exC = GetInteriorExitColShape(interior);
if (enT != null) enT.Delete();
if (exT != null) exT.Delete();
if (enM != null) enM.Delete();
if (exM != null) exM.Delete();
if (enC != null) enC.Delete();
if (exC != null) exC.Delete();
_interiorEnterTextLabels.Remove(interior.Id); _interiorEnterTextLabels.Remove(interior.Id);
_interiorExitTextLabels.Remove(interior.Id); _interiorExitTextLabels.Remove(interior.Id);
_interiorEnterMarkers.Remove(interior.Id); _interiorEnterMarkers.Remove(interior.Id);
_interiorExitMarkers.Remove(interior.Id); _interiorExitMarkers.Remove(interior.Id);
_interiorEnterColShapes.Remove(interior.Id);
_interiorExitColShapes.Remove(interior.Id);
} }
public static TextLabel GetInteriorEnterTextLabel(Interior interior) => NAPI.Pools.GetAllTextLabels().Find(t => t.Handle.Value == _interiorEnterTextLabels.FirstOrDefault(x => x.Key == interior.Id).Value.Value); public static TextLabel GetInteriorEnterTextLabel(Interior interior) => NAPI.Pools.GetAllTextLabels().Find(t => t.Handle.Value == _interiorEnterTextLabels.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static TextLabel GetInteriorExitTextLabel(Interior interior) => NAPI.Pools.GetAllTextLabels().Find(t => t.Handle.Value == _interiorExitTextLabels.FirstOrDefault(x => x.Key == interior.Id).Value.Value); public static TextLabel GetInteriorExitTextLabel(Interior interior) => NAPI.Pools.GetAllTextLabels().Find(t => t.Handle.Value == _interiorExitTextLabels.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static Marker GetInteriorEnterMarker(Interior interior) => NAPI.Pools.GetAllMarkers().Find(t => t.Handle.Value == _interiorEnterMarkers.FirstOrDefault(x => x.Key == interior.Id).Value.Value); public static Marker GetInteriorEnterMarker(Interior interior) => NAPI.Pools.GetAllMarkers().Find(t => t.Handle.Value == _interiorEnterMarkers.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static Marker GetInteriorExitMarkers(Interior interior) => NAPI.Pools.GetAllMarkers().Find(t => t.Handle.Value == _interiorExitMarkers.FirstOrDefault(x => x.Key == interior.Id).Value.Value); public static Marker GetInteriorExitMarkers(Interior interior) => NAPI.Pools.GetAllMarkers().Find(t => t.Handle.Value == _interiorExitMarkers.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static ColShape GetInteriorEnterColShape(Interior interior) => NAPI.Pools.GetAllColShapes().Find(t => t.Handle.Value == _interiorEnterColShapes.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static ColShape GetInteriorExitColShape(Interior interior) => NAPI.Pools.GetAllColShapes().Find(t => t.Handle.Value == _interiorExitColShapes.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static int GetInteriorIdFromEnterColShape(NetHandle handle) => _interiorEnterColShapes.FirstOrDefault(c => c.Value.Value == handle.Value).Key;
public static int GetInteriorIdFromExitColShape(NetHandle handle) => _interiorExitColShapes.FirstOrDefault(c => c.Value.Value == handle.Value).Key;
[ServerEvent(Event.PlayerEnterColshape)]
public void InteriorManagerPlayerEnterColshapeEvent(ColShape colShape, Client player)
{
int enterId = GetInteriorIdFromEnterColShape(colShape);
int exitId = GetInteriorIdFromExitColShape(colShape);
if(enterId != 0)
{
Interior interior = GetInteriorById(enterId);
player.TriggerEvent("InteriorManager_ShowHelpText", interior.Name, interior.Id, 0);
}
else if(exitId != 0)
{
Interior interior = GetInteriorById(exitId);
player.TriggerEvent("InteriorManager_ShowHelpText", interior.Name, interior.Id, 1);
}
}
[ServerEvent(Event.PlayerExitColshape)]
public void InteriorManagerPlayerExitColshapeEvent(ColShape colShape, Client player)
{
if(GetInteriorIdFromEnterColShape(colShape) != 0 || GetInteriorIdFromExitColShape(colShape) != 0)
{
player.TriggerEvent("InteriorManager_ClearHelpText");
}
}
[RemoteEvent("InteriorManager_UseTeleport")]
public void InteriorManagerUseTeleportEvent(Client player, int id, int enterExit)
{
Interior interior = GetInteriorById(id);
player.Position = enterExit == 0 ? interior.ExitPosition : interior.EnterPosition;
}
} }
} }

View File

@@ -0,0 +1,40 @@
using GTANetworkAPI;
namespace reallife_gamemode.Server.Util
{
public class SmoothThrottleAntiReverse : Script
{
[ServerEvent(Event.PlayerExitVehicle)]
public void SmoothThrottleExitEvent(Client player, Vehicle veh)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerExitVehicle", veh);
}
[ServerEvent(Event.PlayerEnterVehicle)]
public void SmoothThrottleEnterEvent(Client player, Vehicle veh, sbyte seat)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerEnterVehicle", veh, seat);
}
//You can call these to change settings on player if you want.
//Note that these are toggles, you only need to call them once.
//This disables/enables the smooth throttle
public static void SetSmoothThrottle(Client player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetSmoothThrottle", turnedOn);
}
//This disables/enables anti reverse
public static void SetAntiReverse(Client player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetAntiReverse", turnedOn);
}
//This disables/enables both
public static void SetSmoothThrottleAntiReverse(Client player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetGlobal", turnedOn);
}
}
}